tsugaruddr's Recent Forum Activity

  • This doesnt work for construct 2. Any ideas?

    The documentation says:

    Global

    By default, all instances are destroyed when the layout ends (e.g. when going to the next layout). If Global is Yes, none of the instances of this object type will be destroyed when switching layouts.

  • Dont know if this is the sort of stylization you want but this took me a day, has chiptunes and is endless. Dont think its that hard to control though!. jaboston.com/wreckingball

  • I am setting objects to Global in the object type properties but when I load a new layout they are not retained and I cannot see them on the screen. What am I doing wrong?

  • have you tried preloading it yet?

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  • Oh.... yeah.... That.... ROFL. Still getting used to this way of comparisons >.<! <img src="smileys/smiley35.gif" border="0" align="middle" />.

    They really need to get an Accept answer button here.

    Thankyou :D

  • at the moment when I set a boolean to true or false I have to write if touched and boolean false set true and visa versa... which is 2 events...

    How can I do if touched set booleanVar !booleanVar to shorten things?

    Thanks.

  • Hi guys. I have a few sprites representing different animation and states of my character and wish to somehow automatically add them as objects to a new layout. I already have the player movement logic included in a seperate events sheet. How can I do this for sprite objects I have created for my character too?

    Thanks :).

  • basiaclly depending on the events in the story lastText is used to tell me what part of the story I am on. THis helps me identify what events should be happening all over the game.

    What worked for me is your suggestion to put 3 above 2. No idea why I didnt think of this simple solution before! Too much objective C and Java I think.

    Thankyou!

  • h ttp://www .jaboston .com/relevantevents.p n g

    ^----- Forums still wont allow me to post screenshots for some reason :/

  • else is greyed out. Dont know why. :S

    Waiting does not make a difference. Even if I set it to 5 seconds. The statement where it checks for lastText==3 is underneath the lastText==2 statement.

  • Hi guys. I am experiencing weird behaviour with the Button object...

    Here is a statement I constructed:

    if Button1 on clicked and System global variable lastText == 2 then lastText = 3.

    another statement I constructed is

    if Button1 on clicked and System global variable lastText == 3 then Stop all audio and Play MyAudioTrack not looping at volume 0dB.

    The problem is that When I press the Button and lastText is equal to 2. Once it has set last text is equal to 3 it detects that I have pressed the button for lastText is equal to 3 aswell and the audio plays in either case :S.

    This to me is strange behaviour as a programmer. What is the way around it?

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tsugaruddr

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