CrazyVulcan's Recent Forum Activity

  • This will be a great help as someone who is currently working on menus for my game. I am not familiar with XML but it has to be easier than trying to make one out of events.

  • https://www.dropbox.com/s/qg2vwbwk6sgpw ... uTest.capx

    Hello, I am currently having trouble with these loops. I am making a menu and I want to create a sprite for each time a value in Col "AVIABLE" is "True". In my example there are four instances that are true and if I understand

    (For Each Row) & (Data "True" in Col "AVIABLE") should only create four instances of "Sprite2" and pick for each "Family1" where CSV.At("AVIABLE",CurRow) and pin them to each block of "Sprite2" as it is made.

    If I simply have For Each Row it will spawn 5 "Sprite2" so I know it is a matter of not knowing how to filter the CSV's data. Finally form my trial and error I know that I need another condition so I am selecting each "Sprite2" individually as if I remove the Data "True" in Col "AVIABLE" It will put all the Family1 instances on the last block of "Sprite2"

  • This should be in the "How do I" section but start with having say 2 different sprits. Each sprite should have all the animation frames inside, not as a group but in the animation strip under the sprite editor.

    When "SpritePowerup" overlaps "SpriteNormal"<

    Create Spirte: PoweredUpSprite on layer "same as NormalSprite" at X=NormalSprite.X Y= NormalSprite.Y

    Delete Object: NormalSprite

    Then it is a matter of setting all the animations for any actions.

  • You only need one layer on the top for the effect and then use a blend effect such as source atop.

    At Start of Layout Set blend mode for Square to Source atop

    Every Tick

    Key Down Space Turn top Layer visible Move Square to position X Object1.X and Y to Object.1Y

    Finally select the layer in your menu and on the info tab on the right set "Force Own Texture" To "No"

  • bachrock I did not get my idea to work but I did come up with a number of ways to get it to work, including the Pin&Rotate method. Granpa's steps work great and I also found for cool elliptical orbits have a rotating object that your planet is pined to and have it move every tick so far. I did not like this last one as it was not very precises but it did look cool. I also made a invisible circle sprite with two refpoints and had the sun and planet on each end and just had the circle rotate, which was time consuming.

    The Pin&Rotate is the best the resin I had trouble with it was because my sprites were too small. so it was jumping form pixel to pixel. I just scaled it up a bit and it works beautifully.

  • >snip<

    I am working on a project of similar scope. So to know that 3000 events +/- 1000 is a good goal for a first draft of a alpha is helpful. I am trying to keep it as tight as passable so efficiency is key. Working on that so much up front should mean better outcomes later.

    I actually work on 2 projects at a time. My main which is a very large project that I am still in the stages of prototyping all the features before I begen integrating them together. And I saw Sethmaster where you asked how that is motivating? I work on my main project till I hit a number of roadblocks that cause me to get just tired of looking at it.

    So I will work on smaller things, mostly boring things that are more projects for skill building than anything. Which will feel like a chore after a week or so and after that point in the back of my mind I would have been coming up with solutions to my problems. And when I restart I am pumped and ready to take it on or have come up with ideas for another part that I had not done yet. So I begin on that while chopping away at the roadblock.

  • I to am trying to make a object orbit and the pin and rotate method while easy is a little jerky and I would like smooth motions. I am using some Trigonometry but I seem to be having some issues with my math.

    Each tick move at angle Tan((distance(Star.X, Moon.Y, Star.X, Star.Y))/(distance(Moon.X, Star.Y, Star.X, Star.Y)))

    its 3:30AM and it looks right but idk as Moon.X approaches 0 Moon.Y approaches 1. Giving if the planet was one unit away.

    I tried putting in just tan(60) but my planet keeps moving at 0*. Could tan() be bugged?

  • Shame the fine print says that you have to have attended a accredited game design school between Januray 2013 and May 2014

  • So can you not get the license badge if you got the personal edition on Steam?

    I'd just like to get the personal version medal from my Steam Construct 2, but I guess that won't happen ^^.

    I purchased a Steam version of the game but simply sent a email to the very helpful people with support with continents along the lines of.

    "

    Hello,

    My name is Christopher ***** and I purchased the full version of

    Construct 2 on steam, but so far have not received the profile badge

    or the Rep. Below is my proof of purchase form steam. My Steam

    username is the same as my Scirra, CrazyVulcan. No rush but the 250

    should give me that last bit so I can put links on the forum which

    will be convenient.

    Thank you for your time.

    Visa ending with 9445

    79.72 USD

    Confirmation Number:

    **********035087249

    Date confirmed:

    Thu Dec 19 16:44:15 2013

    "

    I got a reply soon thereafter and now have a profile badge. Just be sure to have your Steam Name, Forum Name, and most of all your Real Name, and Confirmation Number. Which can be found with the email sent from Steam when you bought Construct 2. If you do not have that contact Steam Support and I am sure that they can resend that info.

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  • Somehow this is how I have always imagined the Borg Collective would function if it were to exists in real life. Billions of lives communally directing the will of the whole. Even with a Queen (IMO a plot device to give the Borg a more character) they still would have to come to agreement of thoughts. Guess that is why there is no individuality, if everyone would make the same choice regardless it make it easier

  • [quote:zlogv8i8]"The cards only have the power that you yourself give. More importantly is understanding that the same is true for your life" © 2014

    In other words hokus pokus

    Well I don't think you have to leave it out, im pretty sure that you can make it just as accurate as the real thing

    Time will tell my friend

    MUCH better, now comes the fun part of padding it with all the text box content. This also allowed me to remove 10 Global Variables so again thank you. In a few days I will probably make a new thread showing my progress, in the appropriate section.

    But now I will probably call it a night.

  • Oooh, that is much more Practical than the way I was going about it. I got caught up in loops that I over looked booleans. Thank you kindly.

    And I am trying to leave as much "Hocos Pokus" out as I can. Each card has a meaning depending on where it is placed in the order on the table and they cross reference each other. I think it to be a good logic exercise believe me or not lol. And I even have a idea to expand it to make it a educational venture into Tarot, things that are not very well understood. "The cards only have the power that you yourself give. More importantly is understanding that the same is true for your life" © 2014

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CrazyVulcan

Member since 22 Dec, 2013

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