HELP! With exchange Sprites character

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  • Hello, everybody.

    I'm working on a project where I need to make the switch from sprites of the character (as in Super Mario when he takes power) when it collides with a specific object.

    I'm trying to make the switch using GROUPS, by command System> Set active group

     

    Can anyone help me?

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  • This should be in the "How do I" section but start with having say 2 different sprits. Each sprite should have all the animation frames inside, not as a group but in the animation strip under the sprite editor.

    When "SpritePowerup" overlaps "SpriteNormal"<

    Create Spirte: PoweredUpSprite on layer "same as NormalSprite" at X=NormalSprite.X Y= NormalSprite.Y

    Delete Object: NormalSprite

    Then it is a matter of setting all the animations for any actions.

  • This should be in the "How do I" section but start with having say 2 different sprits. Each sprite should have all the animation frames inside, not as a group but in the animation strip under the sprite editor.

    >When "SpritePowerup" overlaps "SpriteNormal"<

    Create Spirte: PoweredUpSprite on layer "same as NormalSprite" at X=NormalSprite.X Y= NormalSprite.Y

    Delete Object: NormalSprite

    Then it is a matter of setting all the animations for any actions.

    Managed using a Boolean variable. Thank you.

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