Hi everyone!
I'm new to the Construct 2 and as my first dabble I've decided to make a danmaku (or Bullet Hell) shooter.
While development is going well, I have hit a problem, as other than the sine wave behaviour being used to create a simple swaying bullet formation, I am at a loss as to how to make the bullet patterns, (such as the grids, circles, swirls and such). Can anybody give me any advice, or point in any directions?
Any help would be greatly appreciated.
Thanks in advance (and Merry Christmas!)
Regards,
Pandemonium