Hey everyone!
I'm currently trying to make a space battle game where the player's ship is controlled by two separate thrusters. Basically, the player rotates the thrusters at will, and can choose which thruster (or both) to use in order to manipulate the ships movement. MY current problem however, is that I have no idea how to do this. So far, I have each thrust pinned to 'wing' of the hull, and they can rotate, which works fine. The problem is, when I try to move the hull using either of the thrusters, it moves rigidly, as if it is a static object being dragged.
Ideally, I would like it so that if (for example), the left thruster was engaged, and the right was not, the ship would slowly rotate to the right, as normal 'physics' would dictate. Does anyone have any idea of how I could go about this?
P.S I have tried the 'Pin' behaviour with a number of settings, from rope, to bar, etc etc.
Thanks for any help anyone can give!