Snakegbr's Recent Forum Activity

  • probably when the character dies, he is losing the reference, so you can put an event that when the weapon is created it is pinned in the same position that it was previously pinned

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  • you can put a variable that for example when starting the layout it defines a random value for this variable from 1 to 4, and for each integer it takes a sentence that you want and displays

    this is an example of how to generate something random

  • you can instantiate 4 objects each with a specific number as in the example, and 3 small objects that served as lines, then create an event that when starting the layout defines the positions of the first 4 objects, each for a different x and a random y within the layout range, then make an event so that the other 3 objects assume the position of those objects with numbers (the first 3), then make these objects assume the angle for the next numbered object, then create another event that at each tick and as long as it does not collide with the next numbered object, add 1 pixel to the object's width

  • you can put an event that if the two buttons are pressed at the same time it has an action to disable the 8 directions and interpolate with a property first in x adding the current value with the necessary increment and assume the horizontal animation and then make the system wait and then move in y by this same interpolation only those in y, that is, horizontally

  • you can set less than or equal, so when you exceed the value, it will work and activate the event, if you are setting a goal and when this goal is subtracted from the current value of jewels

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  • or you make the event be every x seconds the variable picks up the sprite value, or when you give the command up or down, it adds the variable or subtracts

  • you can regulate the sound volume of a certain audio according to the position that the character is in relation to the object that produces the sound, for example, you make an event that is at each tick or when the object is created and make another event for set the volume at each tick it has the action of setting the volume by the difference in x from the character to the object divided by 50

  • you can disable the projectile behavior, the bounce in solids only makes the projectile bounce, that is, if it hits, it will reverse the direction

  • I believe that the physical behavior consumes a lot of memory, maybe if you use the platform behavior, it improves performance, but you have to regulate the speed of the drop

  • you can put a loop for from 0 to 9 and an action after playing the music for the system to wait 0.1 seconds

  • instead of using a function, you can use variables that take on the value according to the condition, for the function it would have to have a defined function, it works as if it were a really previously defined function, in fact in the current scheme it performs the actions of simultaneously

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Snakegbr

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