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you can interpolate from the current position to the next place and limit it if it is in the corner or you can simply define the next position but it depends on how you want to do it, you can make a temporary movement, for example making the object have an opacity smaller and needs a confirmation to determine the movement
the image is smaller than the layout, you can increase the image to the layout size or decrease the layout size to the screen size, the tilemap only works if you have enough screen to hold it
for being your first game it's very good, maybe if you lower the rotation speed a bit when accelerating, and reduce fuel consumption, and also improve the organization of the menu, the graphics are good, congratulations for the game
this variable comparison has to be done in the event, in the action you can only add, subtract or define
you can interpolate in a property so that it moves only in one direction in a certain amount of time, this interpolation can be for a fixed value or for a value added to the current position of the object
Member since 6 Sep, 2019