Gumbo's Recent Forum Activity

  • When I export to Kongregate I get the MyGame.zip but Kongregate wants me to upload a index.html and a .zip. So I took the index.html from inside the MyGame.zip but should I leave it there as well or remove it from the .zip? And what´s the difference between the Kongregate- and the HTML5-Exporter?

  • Thanks Allan! I really like this community.

  • Hi everyone,

    if I use System -> Pick all "myType" as an event with the action myDebugFont -> Set text to "myType.PickedCount" the debug output starts with "0" and goes up when I create more instances of "myType" as expected. But... it never goes down to "0" again even if all my instances are destroyed it always stops at "1" as if the action is not executed anymore if there are no instances to pick.

  • Thank you for the answer. Yes I will do something like your second suggestion. Since I already have a "LevelMatrix"-Array that stores some values for the single levels I will just add another dimension which says if there is an intro or not.

  • Thanks for that. Then I will have to implement a little workaround.

    What I am trying to do is: Lets say I have 10 chapters with 10 levels each. Every level has its own layout. The names of the layouts are "LevelXY" with X - chapter and Y - level (inside the chapter). On my generic "LevelSelect" layout are 10 buttons. If I am in chapter 3 and press button 4 it starts:

    "Level"&Chapter&Level

    But... some levels have special "Intro"-layouts prior to the level. They are named like "Level01_Intro". But only some. I wanted to do:

    if (Intro exists) { StartIntro() } else { StartLevel() }

  • The title basically says it all: Is there a way to check if a layout (by name) exists?

  • Hi everyone,

    I am trying to use the build service to export my project as a Xcode project. When I try to download the build afterwards from the Export Manager I always get the error:

    "WebKitBlobResource-Fehler 1"

  • Signed! Come on N!

  • Hi

    I'm about to purchase the personal license of C3, but one technical question still keeps me from doing so. The first thing that I will do is use the build service to create an android version of a game I did with C2. I already published it to iOS with cordova but I failed with the toolchain for Android. My question is:

    I used the cordova chartboost plugin... can the build service handle it and build an APK?

    Thanks

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  • I either missed it or this important information isn't written anywhere. In a team of two developers, does everyone have to buy their own personal license when we work on the same project?

    thanks

  • -- Balls vs Zombies --

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    https://www.kongregate.com/games/bitgem ... vs-zombies

    664 plays

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    $0.99 USD

    Cordova

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    Free

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    Have fun <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":-)" title="Smile">

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Gumbo

Member since 17 Dec, 2013

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