bartsimpsonredux's Recent Forum Activity

  • just noticed that ive left out the destroy outside logic from that capx. but if you add destroy outside layer behavior to bullet or legs2 sprites they stop working.

  • please can someone help me work out why, when i destroy the bullet object when its outside of the layer my shooting logic brakes

    same goes when spawning enemy "legs2" when i destroy them once outside of layer my spawning logic brakes??

    https://drive.google.com/file/d/0B-qz3V ... sp=sharing

  • thank you for bumping this post. im still yet to pull off a fully working streets of rage style AI. wish i could a look at the streets of rage AI flow chart.

    building upon the above capx i have also used mode states for:

    is player attacking ( go to defend mode% )

    enemy health below 30 % ( retreat mode% )

    also have put two attack points on the player itself ( front and back )

    If there is an enemy already attacking from the front the second will go around the back to attack.

    the % of the defend and attack mode are just that. a % of successfully going into desired mode. this is because if the enemy always instantly went into defend mode and blocked the player every time the player attacked, it wouldn't be a very fair game.

  • hey thank you for your help. that is a good start thankyou. on a quick change of subject, i cant believe the lack of information on this subject!! i really thought this would be one of the most asked questions!!!

    anyway...

    i have managed to pull in bits of information and ideas across the net and i think i now have somewhere to start from. i will try and put some thing together for others in my position to work from

    anymore help in the meantime would be greatly appreciated

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  • thank you for reply thats a good start. if i could get like a breakdown of what process the ai goes through would be amazing.

    my last project was a almost perfect clone of the game "eswat" for the megadrive that included a simple kind of AI for a pure X axis game style (player cant move into foreground or background).

    eg line of sight of player, when to follow player, when to shoot, what side of the player enemy is facing (left right up or down) this is good but really only makes enemy get in range and shoot in player direction.

    im aware of loops and their uses and arrays. if i could get like a flow chart of the process the AI goes through i could then get a better idea of what information it is looking for and how to go about building it

  • heya all. im a little bit stuck !! been working on a streets of rage (SoR) style beat em up got everything working sweet and looking amazing accept 1 major thing, the enemy AI.

    ive searched and searched and come up with nothing that can help me. im not looking for anyone to do the work as i enjoy the challenge. but i need a point in the right direction like what are the factors that make the enemy behave the way they do in SoR, like a break down of basicly whats happening so i can try and build something of my own.

    any help would be amazing

  • thankyou for timely reply, unfortunately i have already checked the size in the properties. but what im finding is that the boundary box for the image covers the layout but the image itself is being squashed into the play window

  • ok where to start. im quite new to this so please bare with me.

    So what im trying to do is recreate one of my fav games "eswat" for the genesis system. ive managed to capture sprite animations using "gens+" and turning off certain layers and a screen capture program and are ready to start making my game.

    But im having background issues. ive got gens+ res at 640x480 when the pics are taken, then i open the pic to photoshop to make sure of size also to save as png file and basically build the background map for use in construct.

    so first of all i used 1 640x480 screen capture made into png and loaded it into construct as a sprite (used sprite as it not a repeating bacground) and it fit perfectly into the play window.

    heres the problem, i then got the next screen shot of the next tile of the map,loaded it in photoshop aligned them together to make a 1280x480 png. but when loaded into construct2 on a layout of 1280x480 the image gets squashed into the 640x480 play window and the rest is just an empty boundary box???? instead of covering the whole layout with the image.

    am i just being stupid or?? please help

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bartsimpsonredux

Member since 12 Dec, 2013

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