please can someone help me work out why, when i destroy the bullet object when its outside of the layer my shooting logic brakes
same goes when spawning enemy "legs2" when i destroy them once outside of layer my spawning logic brakes??
https://drive.google.com/file/d/0B-qz3V ... sp=sharing
just noticed that ive left out the destroy outside logic from that capx. but if you add destroy outside layer behavior to bullet or legs2 sprites they stop working.
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Replace 'Bullet is on screen' with 'Bullet.Count = 0'.
(Destroy the initial bullet).
thankyou for reply blackhornet
thanks again
blackhornet ok ive done what you said and replaced the "not on screen" to bullet.count=0 but it still dont work.
my fire logic still breaks and does nothing. please help!!!
no matter its fixed