please can someone help me work out why, when i destroy the bullet object when its outside of the layer my shooting logic brakes
same goes when spawning enemy "legs2" when i destroy them once outside of layer my spawning logic brakes??
https://drive.google.com/file/d/0B-qz3V ... sp=sharing
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just noticed that ive left out the destroy outside logic from that capx. but if you add destroy outside layer behavior to bullet or legs2 sprites they stop working.
Replace 'Bullet is on screen' with 'Bullet.Count = 0'.
(Destroy the initial bullet).
thankyou for reply blackhornet
thanks again
blackhornet ok ive done what you said and replaced the "not on screen" to bullet.count=0 but it still dont work.
my fire logic still breaks and does nothing. please help!!!
no matter its fixed