RumpPlug's Recent Forum Activity

  • Thank you both! I will look into this more!!

  • Hi, an additional tip, you can/should separate your player from its graphics, so you can have the actual player which is an invisible sprite doing all the things/behaviors you need and pinned on it (+ container) are the graphics sprites (can be multiple) which can do different things than the player invisible object.

    Best of luck,

    COSMOS

    Ooh that sounds complicated! Is there any tutorial on it?

  • Yes the bullet movement angle is separate to the object angle. If you uncheck the box 'Set Angle' on the bullet behaviour then it will move on its own angle of motion without changing the object's angle.

    Thank you very much!! :D

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  • Hello! I am wondering if it's possible to change the direction of a moving object without changing the angle, because I'm trying to make a infinite runner except it's in a side-up kinda perspective, like this

    Is it possible?

    Edit: The thing I'm trying to move is the platforms btw!

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RumpPlug

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