razorMonkey's Recent Forum Activity

  • roracle

    Also you can try with effects (click on object and in right menu below behaviors).

    Swirl effect might do the trick, you can try other distortion effects.

    Only problem is that it works only with webGL, on platforms without it object will look normal.

    Safe thing would be to do it in some other program and then import it as animation.

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  • Most basic way would be to move them toward player.

    For each object

    When overlapping tractor beam - Move at angle "angle(object.x, object.y, player.x, player.y)"

    If you can give capx I could try to implement it.

  • Can you give me Capx?

    While I could not help you with mobile phone, maybe we can put something in construct that will help.

    For example pause that will prevent you from jumping while midair or too soon before first jump.

  • ex32

    Which condition do you use? Can you disable second jump before first one ends?

  • ramagoi

    Did not know that. Thanks for your info.

  • Problem is that your different paralax is influencing touch.x and y.

    Thats why you must take it into account.

    Adding scroll.x/y - originalwindowheight/width should do it, I believe.

    Try to put into your line 4 this expressions:

    angle(Touch.X - (scrollx - OriginalWindowWidth/2), Touch.Y - (scrolly - OriginalWindowHeight/2), Gear.X, Gear.Y)

    min(abs(distance(Touch.X- (scrollx - OriginalWindowWidth/2), Touch.Y- (scrolly - OriginalWindowHeight/2), Gear.X, Gear.Y)) / 1, 100)

  • NP, If you have any more questions about "for each" or family, shoot.

  • Take into account that when you spawn one object, you will also create all objects which are in the same container. So maybe, instead of keeping then in container, you should spawn each of the manually, that way you will have better control.

    Also, instead of 4 separate spawn objects (like 01,02-04 in your example) maybe you can create just one, and then use condition "for each"

    Also you could put them into family. Link about families:

    https://www.scirra.com/manual/142/families

    PS then we can look into wall spamming, but I would suggest that you open new thread for that <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • I'd love to, but I'm a newbie and actually don't know how to do that, nor am I 100% sure what a capx is lol

    When you edit your object, lowest Icon in editor, below image points.

    That box defines with what area will your object interact with other objects or mouse in this case.

    Sometimes you will want to make it larger than object, sometimes, smaller.

    Take into account, more points on collision box means more hardware requirements.

  • NiceJared

    Have you tried bigger collision polygon? It is not enough to make whole object bigger, you should enlarge collision box.

    Can you give us capx?

  • Mount and Blade - with fire and sword, multiplayer, when I have to take a break

  • I am afraid you will have to do it manually, with keyboard object, like:

    when "up arrow" down - rotate toward angle 270

    else

    when "down arrow" down - rotate toward angle 90

    etc

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razorMonkey

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