A quick buck gig for anyone skilled/interested. An area where the player moves and fights the eneimes, but the key here is enemy behaviour. Just a simple example with every behavior state fully functional. Might take anywhere from a couple of hours to a day or two, depending on the skill and free time allocated, of course).
I'm not going to go full-in on the details here, but the basic rundown is as follows:
-Top-down roguelike styled game
-32x32 grid
-A moderate number of instance variables
-Multiple enemy types and behaviors (might include Pathfinding or whatever suits you best) reacting to the player
-Some visual additions
-Making sure all the logic is functional of course
No rush needed to get it done.
Anyone interested can contact me via mail at kroftek@gmail.com and I'll hand out the full job description, and from there on we'll see if we can strike a deal.
I'm not sure about the cost of this so I'll communicate this with the interested party before/during the process.