I have no clue. Please help. Capx will be appreciated.
BUMP
do a wait function inside giving a player a piece of time to react then disable double jump
Using the multiplayer object and the Multi-player REALTIME game example. When the host quits everyone freezes and loses connection is their to make another player a host. Then return everyone to their default position.
Thats not what I needed Unnatural20.
Thanks Bruno!
IT should write a text like this
H
He
Hey
but it dosent seem to work.
do different size offsets? or program it directly in.
use two behaviors, WarpAroundLayout and bullet.
Change bullet speed to pixelspeed here
(u need to dupe ur sprite if its a background and put in right next to the other one.
Ashley would it be possible to use Chrome-cast via C2
ORGIN X & Y are the pos of the object at the very start
Every 12/1 secounds spawn -- Monster ?
every 1 secound spawn monster (repeat(12)) ??
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