VonFirflirch's Recent Forum Activity

  • Have you tried adding a condition for the walk animation to play?

    Making it so that Dash being true prevents it, for example?

    You could just replace your "set animation to walking" actions by a function that, when called, checks if the value is false before playing the walking animation.

    Seriously, in case you don't already know, I highly recommend looking into how functions work, they're your best friends to avoid repeating code all over the place, for the sake of performance... and also avoiding headaches later on Better to have only one thing to change, than four for instance.

    They're very flexible with parameters and whatnot.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Just a few minor things I've picked up on :

    -The way jewels shrink before vanishing, after you grab them, looks a bit odd to me ;

    -I feel the characters could use to stand out a bit more against the background stuff. That grey character especially, seen in the Ice Cream level (0:14), blends in a little too well in my opinion. Maybe some outlines could do the trick? Then again, it might clash with the artstyle.

    In any case, good luck with whatever is left to do

  • Video of the first stage here :

    https://youtu.be/ZmB6t1Y6ElI

    A 2D sidescroller action game thing, a mishmash of ideas from fifty thousand actual games I've enjoyed up to this point... and some original stuff here and there <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    I might be able to release some kind of demo soon-ish if my laziness doesn't get in the way!

  • Ashley

    No error message on my end. Third time really is the charm!

    Thank you very much!

  • Ashley

    Thank you and good luck

  • SeekerSK

    I posted Eren's capx in a new thread of the Bug forum, as this thread is now in "Closed Bugs". Hopefully that'll help.

  • Problem Description

    Acording to the .capx, a collision event that changes a global variable causes a javascript error

    Attach a Capx

    https://drive.google.com/file/d/17nGjv- ... FFgno/view

    courtesy of user Eren, all credit goes to them, I'm just posting it here, in case it hasn't been seen, as the post I took it from is in "Closed Bugs".

    The issue also gets in my way so... <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    Description of Capx

    An object with the platform behavior falls and collides with a solid tilemap and causes the error message to appear.

    Steps to Reproduce Bug

    Just start a preview on a browser. NX.js just hangs without telling much.

    Affected Browsers

    • Chrome: YES
    • Internet Explorer: YES
    • I personally haven't gotten around to test this anywhere else

    Operating System and Service Pack

    Windows

    Construct 2 Version ID

    r257.2

  • Eren

    Nicely done, thank you!

  • SeekerSK

    Nope, I'm nearing the 2000 events and in a similar bind. I did open a thread in the "How do I" category, out of desperation!

    At least we know it's not our fault, as I've tried playing with C3, and no problem there.

    I can't reproduce the issue on a new project either, although I've only made pretty basic tests thus far, I should take the time to do it more seriously tomorrow (less than ten hours from now, where I live), adding functions, having cross-eventsheets stuff happening and whatnot.

  • Hey there,

    I've run into this message, on chrome, internet explorer, with version r257.2 :

    "Source : localhost:50000

    Javascript error!

    Uncaught ReferenceError: a is not defined

    http://localhost:50000/preview.js , line 4610 (col9)"

    NW.js just freezes, like when you have a neverending loop.

    Does that mean I've done something, that isn't supposed to be done, that I can fix myself, or is it a legitimate bug? It seems to happen when objects with the platform behavior land on tilemaps and/or Tiledbackgrounds, but I haven't been able to reproduce it on a new project, so there's more to it...? But I had no such issue before r257 and its .2 update, although I think I remember the error message being different before the latter.

  • I'm still facing the same issue : as soon as one of my objects with a platform behavior lands for the first time, it causes a problem.

    The error message is different from last time, however :

    (I'm using the chrome browser)

    javascript error

    uncaught reference error : "a is not defined"

    localhost:50000/preview.js line 4610 (col9)

    Everything stops, but only visually, as I can still jump, hearing the landing sound afterwards

  • Running into the same issue myself.

    Colliding with a food item (Sprite) is supposed to destroy it and make the player character green.

    But in r257, even the invisible walls (Tiled Backgrounds) trigger the "food item" collision event. Definitely caught me off-guard. Funily enough, tilemaps seem to be spared, my poor enemies and blocks can't say the same, though...

    I guess now is the time to work on older projects using a previous version of C2 while I await the new one... x)

VonFirflirch's avatar

VonFirflirch

Member since 28 Nov, 2013

Twitter
VonFirflirch has 3 followers

Trophy Case

  • 10-Year Club
  • Popular Game One of your games has over 1,000 players
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

16/44
How to earn trophies