VonFirflirch's Recent Forum Activity

  • newt

    I see. I don't believe my computer is super advanced, so I'll go by that rule, then. Thank you :)

  • As someone without much knowledge on this kind of topic (I jus' wanna make some gamez, awrite! ;) ), I eventually came across that one "Dont waste memory" article on here and, as a result, I've started to worry a lot over some of my own choices that could perhaps be more efficient, but I keep asking myself if I might be overdoing it or simply worrying too much.

    Is there some kind of threshold for memory usage? Like, "if I go beyond this, most players will witness performance issues and whatnot". I don't intend to make mobile games and I use low resolutions, so I believe I should have a fair bit of margin, correct? But still...!

    I'm assuming it really depends on a whole bunch of things, but if there is some kind of constant or guideline or something... I'd like to hear it. Maybe the Scirra guys have already covered it and I happened to miss it?

    In any case, thank you for your time. Have a nice day.

    ...Or night?

  • Currently developing original character sprites for my fighting game project in construct 3. Here's what I have so far.

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    Good luck with that! On top of making nice animations, there's also the absolute headache that consists in making sure everyone is properly scaled : for example, if a character's head is even slightly bigger than someone else's, it drives me nuts xD

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    Holy shish, she's moving, and she's changed a fair bit, too! Bless that Onion-skin feature! ... although the Sprite Editor wasn't feeling as cooperative as I would have wanted.

    Pretty rough, not even fully finished, either, I'm too impatient, but as far as first tries go, it could be a lot worse x)

    Especially since I'm no drawing master to begin with : I'm basically running without knowing how to walk ;)

    This would make a decent title screen for my platformer, it's got everything : the heroine looks uncomfortable, the way it's animated kind of makes it look like she's holding back tears, too. And the roughness pretty much sums up the game, and myself as well ;)

    I've been feeling semi-motivated lately, then again, being on vacation helps! x)

    See you next year! ;)

  • You already have the main skill (drawing), so, if you need help in anything else, just ask us =)

    I also hate RPGs with random battles too. Just keep going and you`ll eventually finish it.

    Thank you very much for the encouragement :D

    I'll most likely stick to doing it on my own, though, at least for now, I'm a little too slow for teamwork ;)

    Personally, I actually don't mind random battles, as long as the fighting mechanics themselves and everything around them (enemy formations, etc.) are fun enough, which I can't say for too many RPGs I've tried... Hopefully I don't mess THAT up! xD

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    Dabbling in the world of RPGs... Wish me luck, I might be biting a fair bit more than I can chew x)

    I really hope I can succeed at making this, thing is, I'm not that big of an RPG fan, so it's basically my attempt at making one for me specifically, by trying to come up with fixes to my issues with the genre. At least in the gameplay department, I suck at stories xD

    Mostly trying to get rid of as much randomness as possible before fun starts taking a hit in my opinion, making sure the player knows about damage formulae, what goes into the attacks and targets enemies choose, letting the player change their mind on how they build their character's stats and skillsets with no unnecessary penalty, etc.

    Gameplay-wise, I'm making it to be more or less a cross between Paper Mario and Etrian Odyssey, you explore turn-based, puzzle-filled dungeons full of powerful enemies like the latter, and fight them with action commands, badges and low numbers like the former.

  • Happy new year to you, too ;)

    Sure, I don't mind testing the demo, although I don't really know how useful I'll be x)

    I'm also trying to make a game that encourages going somewhat fast, actually, so at least I shouldn't be too out of my element!

  • The character seems to fall a little too quickly. Then again, maybe that's the point? It could just be me not being used to seeing Mega Man struggling with gravity ;)

    Some sound effects might be a little too loud, especially the stepping one. Having options to set the SFX volume .

    I think the spear trap sprite blends in with the background a too well, I didn't immediately notice it popping out of the ground when triggered. For example, at 0:26, I feel it doesn't really stand out enough from the torch and skull pike.

    The Mega Man sprite doesn't look too out of place to me, so I'd say you're definitely doing something right in the graphics department! He's just a placeholder, I'm assuming?

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  • mumu64, thank you for the kind words :D

    The one before a stage is 100% cosmetical and has been drastically shortened since then, because I got sick of it, testing the game so much (or at least wasting a lot of time hoping I'm doing it right!) x) That and the screen wasn't nearly as cool as I thought it would be!

    The door ones are intentional. Since the game keeps track of your time, I encourage trying to go fast, making things a bit frantic, so I thought a bit of respite for the player would be needed. Since time doesn't advance during them anyway, I guess I could make it a customisable thing?

  • More or less plays like Castlevania games such as Symphony of the Night, except stages are linear. Basically a somewhat fast-paced action game in which I want to implement a ton of bosses and a bunch of playable characters as reasons to revisist it on occasions. I'd like to make it fairly friendly to speedrunning, but somehow I feel this'll take some effort on my end x)

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    The video is pretty much up to date, except I've redone the character portraits since then, the old ones just looked off to me. That and the running speed is also greater nowadays.

    Hopefully my laziness doesn't prevent me from uploading some kind of demo soon! If I could just do it before Smash Ultimate comes out... when it does I won't be able to get anything done for months! x)

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VonFirflirch

Member since 28 Nov, 2013

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