DuckfaceNinja's Recent Forum Activity

  • Actually I won't consider PHP as a good language as it has some quirks that should be fixed since years ago. That's why I've switched to Node.js as my main server-side backend recently because of it's simplicity and language (no more PHP )

    It would be great if somebody can make a plugin around node.js to support communication to mysql. I think it should go well because it is javascript?

    Btw, if the code to communicate with mysql is on the client side, that would be security issue right?

    Noob Findings: NoFlo

    Will this tool allow me to achieve what I need? It mentioned node.js in the overview.

  • It's the same as the Scirra Arcade. No one goes there for cool/new games because it's full of garbage.

    Seriously Scirra Arcade should be revamped into a one-stop site to showcase best quality C2 games. Instead of the arcade being general publishing, it should have beta section and released section. Publisher might come and what kind of game did C2 produced, one way for them to do it is just visit the arcade, but if all they see is shovelware, that gives a bad impression for us, which might be a relevant case to this thread title.

    I'm gonna throw some idea for scirra arcade here, probably just thrash talking and rubbish idea, but what the hell:

    [quote:llqe5thc]Released Section:

    This arcade is viewable by public, for a game to be in this section, it has to be reviewed by the community using a vote system of "this game is ready" and "this game is not ready yet" within 3-7 days. Upon the review by the community, if the game was voted enough then an option for the developer will be available, whether he wants to publicize it or not.

    [quote:llqe5thc]Beta section:

    This section is hidden by default, this serve as a testing ground for which people who want the community to test their game out, or probably things as simple as learning how to upload their game into the arcade. User are given the ability to delete their own game in this section, so that would cut the moderators joblist.

    [quote:llqe5thc]Let free C2 users to monetize in scirra arcade ONLY.

    This will encourage creativity among free users to come up with a game bounded by the free version limitation, and possibly give them the confidence to purchase the license. This is of course a shared monetization between scirra and gamedev, maybe 50-50 in ad revenue? Maybe create a "fund yourself" scheme which scirra get 100% of ad revenue, but the revenue will be cumulative until a point (probably revenue=license price) that will allow the gamedev to earn a personal license (only).

  • Lol that explain the lacking presence of visual programming for PHP.

    Weird thing is, if you give me a PHP file, I totally can read it and understand it, same goes with the javascript generated by C2. But when it comes to write one, it's always the syntax that keep me down... It seems my brain is farting whenever I see syntax symbol like {"==$ etc. I was hoping that I can program it without seeing the syntax, anyway I'll look up eclipse tomorrow, see whether does it help me or not.

    http://www.eclipse.org/

    Is this the correct eclipse you're talking about?

  • OMG you never ceased to impress me...

    Naji you don't have to create multiple thread to discuss similar thing, you just made information on one topic to be patchy and too dispersed. Next time, just change the topic title by adding up sentence you want to make the whole thread relevant.

    On topic.

    skelooth do you know any tools that makes PHP more approachable by a code-syntax-blind person like me? Some sort of similar in terms of easiness of using event system in C2.

  • DuckfaceNinja , Actually I don't know what to say since I don't understand SQL & AJAX & JSon etc.. (as my topic says) but what i want is to save data online and retrieve it in my game. Like Online Highscore system. Just To save data online and use it in the game.

    This means you need PHP+mysql, similar to what I need except that I have a considerably much complex ambition to go for. Let see what people have to say.

    There's a possibility that there are softwares that can do this, but I don't know what I should be looking for. So far PHP generator I've seen are not intuitive at all, might been better if I learn PHP through and through, but I'm still hoping that there will be such a thing as PHP in event system exist.

    Been on search a bit just now, a lot of mention on node.js to communicate with mysql though, maybe it's possible to access mysql through javascript after all.

  • It possibly would be hard to make a plugin that can create PHP files. I myself currently trying hard to learn a bit of PHP, to communicate with mysql. But then again, as a non coder, it would be great if I can create a PHP file to communicate with mysql through C2 event system. I'm not sure the degree of difficulty to pull this off, I guess we need some insight from traditional coder from the community.

    Naji how do you intend to use the PHP? I don't get your post, are you trying to create a server side logic or a database server? For server side logic, the MP already capable of that, but for the database, there is no option to have a readable, reliable and transferable database now except if you write your own PHP traditionally and communicate it with sql.

    Let see Ashley opinion on this.

    PS: Anyone knows any IDE or software or whatever that can make PHP much more approachable for a code-blind person like me? Just like javascript to C2 kind of thing.

  • As long as you keep your project adhering to this, you should be fine

    Anyway, while your project is still small, I would suggest to start using the Group and comments, before your game events sheet start to becoming an unforgiving spaghetti, trust me on this part, seriously. So far your events looks fine to me.

  • The only problem with having the object spawn the turret is if you later use something that just targets turret, it will affect all turrets in the layout. From what I can see in containers the container should keep this type issue from occurring because it treats the turret in it like a child object...

    As I mentioned earlier, there 2 option, which is picking and container. What megapowerskills did is the picking route which will allow a more versatile gameplay, the very reason why I mentioned it first before container. This way you can create a game mechanic that introduce partial damage, such as you can destroy only turret if only the turret is hit, while other weapon still intact. For container, the effective use of it is as a single objects with parts animated by event rather than animation frames, but if you want to use it just as a single object collision detector, container is the most effective way to do it.

    it will affect all turrets in the layout.

    Learn picking, it is very important and the very core of most game.

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  • I am stil studing C2...but as beginner sometimes it's not easy...that's why I hope to get a bit help here

    Look at the new capx...here is the proplem: do U notice the left tank...it falls down(that is what I need)..but the turret NOT! even it is pined...I need the turret falling together...

    additionally: try to change the magnitude in the sine behavior in one of the tanks...the turret is not pined ...it seems to be shiftet...

    thanks guys...I hope to solve the problem

    Nobody can help you with anything unless you have a core understanding on how to use [condition:pick instance]. After that, have a good look at

    container

    from the manual.

    You're not going to solve anything unless you try!

    For kitten sake, I have pointed to the necessary manual section, the shiny glaring answers you're looking for are already there!

    The fact you're still learning C2 is the more reason you have to swim in the manual...

  • When I change the initial value for an instance variable, the dialog changes the initial value for all instances of the same object. I was working on the tutorial "Building a platform game - a beginner's guide". There are 4 instances of the flooring object. When I change the initial values for "floor" and "points" variables, the initial values are changed for all instances. So the last inital values entered are applied to all instances. How do I retain the varied initial values for each unique instance?

    Do not click the object from your project window, click on the individual object on the layout to change them individually.

    You can do this via event too by looping foreach object, set instance variable randomly or use array.at(loopindex).

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DuckfaceNinja

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