DuckfaceNinja's Recent Forum Activity

  • It is a lot easier than syncing, but duckfaceninja can correct me if I am wrong, I think it is a little slower, so animation might have a delay.

    Shockingly, I find using instance variable is much easier than send message, which I did not expect. I'm now certain that instance variable is the way to go for movement animation.

    RisenFear

    I made a tutorial on this subject. Basically the similar thing with syncing movement, what differs is how to use the setbit/getbit conditions to trigger the animation.

  • Ah thanks for sharing! This will be very useful!

  • I'm wondering if it is at all possible to publish a game with C2 and have a "secured" (to some extent... read "secure enough") centralised leaderboard that would match the scenario 3 described in the previous post.

    Scenario 3 is doable, but that would require a very creative use of array and possibly dictionary. You don't need exclusive host for each game, that would kill your server much faster. I never tried this kind of scenario, which a serverhost hosting single player game, but I have a theory that this can be managed by handling the logic using array (based on your CCG case) and store the array in dictionary to differentiate between peers. Possibly make the calculation to always read/write the dictionary consistently.

  • Lol guys it's Star Nomad actually...

    I'm amazed that there are a few people work on the same sub-genre, I think so far in C2 this sub-genre has the most attempt by c2 community, in the complex mechanic category. To be honest, I tried create a space-based game months back but stopped doing it because I'm running out of idea to make it different, it felt bloody similar to star nomad.

    Anyway I have plans to restart in this sub-genre, probably as a long term side project, with MP awesomesauce maybe next year.

    I love this sub-genre, so I'll be watching you guys.

  • Are asking in C2 MP context or MP architecture as general?

  • Found it.

    I just remember that this test was never finished, I never get the animation to be right actually, still have to tinker a bit, I won't spend time on the send message method anymore since it is definitely doable but I'll try out instance variable shortly, see whether it is better or not.

  • Can we talk in skype/icq maybe?

    Nope, I rather discuss this here, knowledge are meant to be shared though.

    Don't completely understand what I have to do now...

    Well if you understand how made your sprites moves around in MP, you should be able to understand this. It's totally similar in flow and concept. I'll dig up my old file in a bit, see whether I still have it, this one uses send message instead of instance variable.

    PS: make use the "@" tag, I don't always remember the threads I replied.

  • You mean for playing online? I have not used that, it's sadly local only for now.

    Ahh I thought you used it when multiplayer is mentioned... Btw, cool stuff you have there, this is easily looks like one of the top quality games produced from C2, good job!

  • Did you use official MP plugin for this?

  • *Super fast claps!!!

    Wow, you're such a cool guy!! It's great to have things like this more often

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  • DuckfaceNinja

    Thanks so much! Bookmarked! Looks really active too.

    I once posted jobs there too, 5-6 years back when I was really active at making arts. It is a very competitive place, so it is very easy to secure some low-cost artist. Noteworthy countries in terms of generally low-cost but HQ, not in particular order: India, Vietnam, Indonesia, Malaysia, Myanmar and Taiwan. I give credit to India, Indonesia and Malaysia as normally, these people have the better English communication than the other mentioned.

    Just some advice:

    • Be careful of middle jerks. These people pretend to be an artist, but all they did is leveraging the job to other artist who are unaware of job offer. So they make money just from leveraging. You should be able to cut the cost if you work directly to the actual artist.
    • Only work with somebody who has a public gallery, do not be tempted with offers from emails with arts attached, the arts probably isn't theirs. This is done mostly by middle jerks.
    • Ensure that you're buying copyright, not the right to use. There are artist who exploited this by recycling the same arts to a few buyers/users, and caused the users to fight among themselves for the right of exclusive art display/use. This is very applicable for game, because stories like this happens to game and flash movies 90% of the time. There are even a story of an artist who went further to take legal action towards press companies, just because the press companies should get the right from them instead of developers who used his/her art. Price for copyright generally costlier than the right to use, can be easily become 5 fold the right to use price.
    • The top post to the right of the screen doesn't mean they are the best, it means they are desperate, you might want to exploit that.
    • High cost per hour doesn't mean it is expensive, there is 2 notable guys from Swirtzerland and France, they charge ridiculously expensive but they get the job done faster, means you're paying about the same amount of money, same quality but faster delivery. Sorry I don't remember their names.
    • Tips if you're dealing with a pro or a student: Offer them an immortalized webpage of endorsement in your game's website as their portfolio. A lot of them are very encouraged with this kind of offer, you might get discount though. A pro might not be shaken to this kind of offer but this is always effective with students.
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DuckfaceNinja

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