mercuryus's Recent Forum Activity

  • Some new levels are finished.

    And a new type of goodies - gems.

    There are five different colored gems within each level.

    Each is worth 1.000 points and if you collect/find all five gems you get an extra score of 10.000 points (like the big coins in Super Mario)

    ...oh - a new type of enemy was also added: spiders:

  • For any game/site is very needed to support the most platforms possible.

    What platform do you miss (except apple)?

  • For wich platforms do you consider publishing this game?

    Hi DaniellMesquito

    The game is designed for android mobiles (tablet/smartphone).

    But while creating the game i test the game within the browser - so i also add keyboard & mouse control.

    I tried to place it on steam but unfortunately too less votes where placed - so probably i put it to my webpage when finished...

  • set stone frame to (stone.AnimationFrame+1)%stone.AnimationFrameCount

    or if you just have two frames

    set stone frame to 1-stone.AnimationFrame

  • Thank you all for your votes.

    Unfortunately KnightRun! might not come on steam (too less votes at all so far).

    Nevertheless it will be finished and i add MAGIC spells to fight with:

    magic action

  • Looks very pro - but (related to the facebook video) is it topdown or like the screens a 1st person (2D or 3D [with construct2??])

  • Just a question - why using 3 touchpoints (instead of 2)?

  • my mixed vote: a puzzle platformer with a funny story and a lot of funny jokes. You always must think of the solution of a trap and so on

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  • humor is always a good point in games.

    but too many dialogs (too much to read) can crash a platformer game.

    The right balance is what meks a good game

  • New video of KnightRun!.

    Shows more details & available objects.

    see here (and please vote):

  • My vote also for 2. You can buy boxes with scrap metal from the enemys or the ground

    It makes most sense

  • Hi JenosaidoZombie,

    welcome to the world of creativity with C2!

    I can see you get a first impression using the C2 framework.

    It's a good start to use tutorials and build up your ideas.

    You could add some audio - creepy background music and sounds to give it an ambiente.

    Also a shadow (simple shadow sprites*1) for the player and enemies will give it a 'depth'.

    *1: make a grayscale version of the sprites and pin it below the player/npc.

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mercuryus

Member since 26 Nov, 2013

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