karan316's Recent Forum Activity

  • I am one of the people who have been very vocal about my dislike of the direction that C2/C3 has been going on (strictly HTML5 and the reliance on third party wrappers), but that doesn't mean I don't recommend Construct 3 for most indie developers.

    There's three situations I can't recommend Construct for right now:

    -If you're not planning on targeting consoles, they don't usually have HTML5 support and the only really "playable" one is Xbox One

    -If you're making a highly performance intensive platformer (we're talking dynamic lighting, shaders/effects all over the place, many enemies also using platforming at the same time, etc.)

    -If you're making something for mobile that a browser just couldn't run well on a phone

    At the same time, there's also four situations I almost always recommend Construct:

    -If you're learning to make games

    -If you're making games for fun, and don't want to get tied up with coding

    -If you're making 2D games for playing in a web browser

    -If you're teaching other people how to make games

    HTML5 support and performance continues to increase over time, it's already much better now than I would have expected when I was dabbling with C2 early betas back in 2011.

    Construct 3 using a subscription was a surprise to me for sure, but if you're planning to/actually do make money on your games it isn't that bad of a price at all.

    I started learning to make games when I was 8 years old using tools like Construct/that came before and had inspired Construct, and if it was a subscription I definitely wouldn't have had access, so although I can't imagine how it would work I do hope for a cheaper one-payment version someday (eg: less of a limit on event count, but more limits on things like no shaders, restrict the size of screen, watermarks for Scirra around the edges/border, only HTML5 export).

    Thank you for the response!!

    I am completely fine with the subscription model, if the developers get enough financial cushion, they can simply focus on improving the product, so I have no issues with that, 100$ isn't that much.

    I am mostly going to make games for PC, not specifically for a browser, but standalone stuff that you can just download and play on your PC. And yes, I will be using top-quality pixel art and music, I will invest a lot in that. So I just wanted to know if the engine can support large open world games, is there any top down GTA clone created in Construct??

    Also, I want to stick to Construct in the long run, I will be starting from small, minimalist games and keep moving forward, so I just need to find ways to use the software with some flexibility. I need more suggestions for that as well. I am definitely starting with JavaScript to create plugins, but it would be great if someone can tell me exactly how to approach it, I want to learn stuff that complements construct, link to some training material would be cool.

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  • I wil recommend Construct 3 for sure.

    Hope this helps. I am sure other people can give you more valuable information.

    Enjoy creating games!

    1)

    There probably are enough.

    2)

    Check the blog for the future plans. They also say they are doing well. Will C3 still be around in three years? Probably.

    You could learn JavaScript to make plugins.

    3)

    Pc’s are more powerful but it’s still possible to need to be concerned about performance.

    4)

    It’s dead simple. Why not try it?

    Thanks a lot for taking the time to reply guys. That was really helpful!!

  • I am going to buy a Construct 3 license, I had bought a Construct 2 license long back and had created a couple of games but didn't publish them because I didn't think they were up to the mark. In fact, I didn't even upload them to Scirra Arcade because I didn't think it brought anything new to the table.

    Construct 2 really helped me in simplifying the overall process, but I wanted to make a successful game with fresh ideas and I wasn't really happy with the limited knowledge I had. So just to build a strong base, I started doing my research on gaming psychology a couple of years back to understand what the players want. I have played tons of games, read research articles, played games that help you understand "flow" and listened to podcasts from psychologists and other leaders in the industry to make sure that I know enough before I start off again.

    At the moment, I think I am ready to kickstart my game creation process for PCs. And I want my games to be more old school, either the games will be completely free or they will have a "small", one time fee. I don't want to spoil the user experience with ads and other monetization channels. And since my games will focus more on stories and visuals combined with simple gameplay, I think Construct would be my best bet. My plan is to create small games and take it VERY SLOW and one step at a time.

    I just had a few questions though,

    1) Lately, I have seen a lot of hate for Construct on the forums, while I do agree that criticism helps in improving the product, but I hope there are enough people who are using the engine in the long run. Because an active and helpful game community is something you need for feedback, help and just general discussion. Are there enough users who are sticking by Construct 3? I trust the developers and their vision, but I want to know what the overall situation is as of now.

    2) What is the future of Construct? I have a 3-year plan for my game creation process, and I want to stick to one engine in that timeframe, is Construct doing well at the moment to survive for a longer period. Also, I want to keep advancing, how do i break the limitations of the event system? What coding language should I learn to get more flexibility once I have mastered the game engine and if I still want to move forward?

    3) Since I will focus more on PCs, will have the luxury to use super large 2d maps (like GTA 1) without worrying about the performance? Or will I still have to be smart with my asset management and tweak everything to avoid performance issues. I know mobile gaming is a bit different, but I want to know if the same applies for PC.

    4) I know the process of exporting a game to mobiles is a bit tricky, but is it the same for PCs and other HTML websites? Or is it comparatively simple?

    5) I am planning on a few physics-based games centred around vehicles, is Construct 3 suitable for that, any examples? Also, any good resources that can help me specialise in Construct 3 physics.

    Thanks a lot for your time guys, waiting for a few responses now.

  • Thank you all for providing me the solution to my issues. I will definitely make a good game thanks to your help...

  • Thanks a lot for your replies@all, I'll check the capx as soon as I reach home..

  • Don't think its working for me

    Can anyone modify the capx and show me how it works???

  • I don't want it that way, I want it to lock at the 55 degree angle if its more than that, or at the 0 degree angle if its less than that, something like that.

  • Hi

    I m creating a game wherein my character is holding a missile launcher in his hand, and the launcher rotates according to the mouse pointer. But in my case it rotates 360 degrees, I just want it to rotate around 110 degrees only and then stop. I have seen a few other threads but didn't get the exact technique of doing it. If people are finding it hard to understand than just think of a cannon, there are games where the cannon moves according to the mouse, but only till a set angle, not 360 degrees. I have attached a capx(not my original game work, just a block file). I want the rotation to be locked at a certain angle, can anyone please help me with it.

    Thanks,

    Karan

  • Thank you all for your help Really appreciate your efforts..

  • M still not able to get it done, can any1 please link me to a tutorial or show some example??

  • Thanks for your reply.

    Must say, pretty happy to buy Construct 2. Someone or the other is always there to help when m stuck. The tutorial section is also awesome.

  • Hi

    I have searched for this topic, but didn't find much. I'll try to explain what I m looking for.

    For e.g. If I have a running horse and I want it to change its angle according to the slope(solid) on which it is placed. Like if its climbing a mountain, it's angle should change according to the mountain and it should tilt, In my case the horse just stays straight throughout.Can anyone please explain how this can be done??

    Thanks

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karan316

Member since 24 Nov, 2013

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