karan316's Recent Forum Activity

  • Done!!

  • I've since calmed down from the initial sticker shock of C3, but still maintain it signals the end of Construct. Here's the issue:

    Hobbyists - will pay for one year (maybe two) on a subscription basis. The novelty of making "apps for fun" wears off quickly for most.

    Dev - At $149 per year for the right to monetize apps, it's a tough sell. The app market is about dead for 90% of indie developers and Google Play constantly sends out bots for issues such as outdated Cordova plug-ins etc. They also constantly change their terms for monetization and as a dev, I don't want to be beholden to keeping a C3 license just to possible "fix" apps that are flagged on GP in the future. $12 a month just to use C3 is too much. Most "new devs" (Constuct level) will never see $12 a month. My latest app created with Android Studio made 2c today - that's right 2c. It's not as easy as many think.

    The beauty of C2 was that you already owned the license, so any issues could be worked out "eventually'. It's a shame becasue despite my criticism of C3, I had a lot of fun with C2.

    I don't remember the same defensiveness of C2 as there is for C3, in itself, that's an indicator to me that the subscription platform may be being realized as a mistake.

    I don't mean to sound like an expert, but I think if making money is the question, then indie developers like us should just look at PC and Console. Just do one thing, contact any seasoned indie developer and ask him what platform you should target and why.

    I have been doing my research for the past 2 and a half years on various gaming related stuff. I felt too raw when I had tried to make games with C2 the last time. All the tools were there, but I didn't feel I was ready enough to make something worth playing, so I have invested a hell lot of time in understanding the industry(Still don't think I have enough knowledge though , the gaming world is too large and complex). From what I have learnt, I personally wouldn't even target the oversaturated mobile market even if I create something super simple. I agree a 100% that compatibility with Steam is a must, but you are reducing your chances of getting success with the mobile platform. Even if you use another engine, I would just request you to focus on the PC and console market.

  • Lancifer

    Tom

    joelmayer

    mumu64

    Thank you so much for your response guys. I wish to see more positivity here, not saying to just say nice stuff about the product, but being a bit constructive and not being overly repetitive with the criticism can certainly help. Also, it's great to give credit where it is due.

  • PS: Sorry for the long and boring post, finding it tough to concentrate after I suffered a head injury recently. Will try to edit it out if possible.

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  • +1

    > I agree with some criticism, and it is required to make the product better (for e.g. people asking for a Steam Plugin).

    >

    There is an official Steam plugin for C3: https://www.construct.net/tr/make-games ... greenworks

    I am aware of that, I just pointed that out coz I thought it was justified when users were complaining about the steam plugin a while back:)

  • I am here quite regularly and read almost all the posts. I am noticing a lot of people criticising the creators of Construct for some or the other reason since the launch of Construct 3 (I honestly feel some of these users are literally created by the competition to bring C3 down). I have a small message for all the users who have enjoyed Construct Classic/2/3.

    First, I'll talk about the subscription issue. I bought my C3 license today. Paying yearly for C3 makes me feel a lot more secure, it makes the game engine more sustainable as it offers enough funds to the creators to keep improving the product. I love the product and don’t want to see it going obsolete and honestly, the one-off payments will not help the cause. I just want to see Construct continue as the perfect tool for non-programmers who want to make games.

    Secondly, what's wrong with a browser-based product? It offers plenty of flexibility and opens up the doors for people using all kinds of hardware systems. The browser-based product seems so light, I can even buy an entry level laptop and work on my projects while I travel. This also fits well for most individuals like me who want to create a game but can't invest a lot of money in the process, I am sure there are plenty of Construct users like me.

    I agree with some criticism, and it is required to make the product better (for e.g. people asking for a Steam Plugin). But we need to be a bit constructive and make sure we are encouraging the creators to create the best version of the product; every game engine will have its own flaws and limitations. The limitations of the product actually push me to simplify and be more creative with my work, and that is something that I need to do as an indie developer. The games in the 90s and early 2000 are some of the best I have played, and they were made with systems/engines with tonnes of limitations that pushed the creators to improvise.

    Any game engine needs an active and cooperative community to survive. If any of you guys think that the creators have made a wrong move, at least wait for a while before you go ahead and pass your judgement. If you think they will fail, give them that chance to fail. At this point, it’s almost like people are writing-off C3 and the vision of the creators without giving the product a chance. I really want people to wait until early to mid 2019 before we even come to a conclusion. As a fellow Construct user, I would request you guys to stick around and provide constructive inputs to make the product better. It’s fine you don’t wish to buy C3, but it would be super cool for all of us here to stay and help each other in creating some great stuff. I had used C2 for a year and although I didn't make anything as good as I wanted to (cos of my lack of knowledge on gaming psychology at the time), I personally don’t think there is a better tool around to make games if you are a non-programmer/hobbyist. I have tested C3 as well and am quite happy with it, I have my fingers crossed for C3's future.

  • I know that there aren't two things to compare.. they belong to two different ages..

    but I would be very interested in knowing your opinion about it.

    What graphic style would you use for your game by forcefully choosing between pixelart and 3D? and why? such pros and cons?

    Personally, I find 2D pixel art way better than 3d.

    When it comes to games, it completely depends on the kind of game you create. But I must say, 2d pixel art is way tough than 3d. If you learn a user-friendly 3d software, you can easily create stunning models/landscapes etc. in short time. But to create good 2d artwork, you need to be a true artist. The other solution is to create something that is extremely minimal yet appealing.

  • >

    > > Are you thinking of making a game with the ability to talk with outside world in any way? (I.e. multiplayer)

    > >

    > > If so, you might want to learn about networking.

    > >

    > > Other than that, Construct is pretty great out of the box for what you are looking to do. I would certainly recommend it above something like Unity for a top-down pixel art game because of the ease of the learning curve.

    > >

    >

    > Thank you for the response!!

    >

    > I am not looking at multiplayer, there is a long way to go before I even think of going in that direction. I am just looking at some JavaScript tutorials, I mean I want to learn something that specifically complements game making in Construct, so I really need some suggestions on that. There are plenty of tuts on JavaScript, but I once I learn the basics, I want to have a clear direction. It would be great if someone can list out the key things that I need to focus on.

    >

    For JavaScript, I recommend starting with http://www.w3schools.com. It took me 4 dedicated days to get all the way through the html, css, and JavaScript courses. Over the next weekend I purchased shared server space, then started working on MySQL and php so that I could do both static and dynamic pages. After 4 more dedicated days of php, I was comfortable enough with the principles of both client side (JavaScript) programming and server side (php) programming that I could start building a basic web app that gave my students the ability to interact with each other on the web. I didn’t discover Construct 2 until a year later, so I already had a year of web programming under my belt. It helped to already know how a web page was laid out when I was first learning Construct, but it wasn’t strictly necessary.

    Even though I spend most of my client-side programming time in Construct, I would still recommend starting out on w3schools. Do the html, css, and JavaScript tutorials, then take the quizzes at the end. Once you have been through those, then try making a simple webpage from scratch that includes some sort of JavaScript or jquery interactivity. Then come up with your own project. Necessity is the mother of invention, and you will learn a lot more trying to build something for yourself than by following along replicating someone else’s creation in an online course.

    Thanks Bruce, that's great advice!!

  • I started a year ago by referencing w3schools and doing many of the lessons in Free Code Camp. Once you've got the basics, I suggest you then move on to editing some of the standard plugins (copies of) to see how they are structured and how the c2runtime works with them. Google Chrome + F12 will become your friend. Also follow the steps in Developer Mode for previewing. Never give up and join the Discord sdk channel. Good luck!

    > I am an absolute beginner and while I know how to use Constuct, I want to learn JavaScript so that I get more flexibility with my work. I just wanted to know where I should start from, how do I learn the stuff that helps me with creating games and plugins for Construct.

    >

    Do you have any programming background in languages other than JavaScript? If so, then I would recommend going to a site like http://www.w3schools.com to learn the syntax. If not, then jumping straight into C3 plugin programming is a really difficult place to start learning programming in general. Not impossible, but it will take several thousand hours (a few years of several hours each day) before you become truly proficient.

    Thanks for the responses guys, will definitely checkout the resources.

    cjbruce I am a complete beginner with no programming bg, starting a few projects on Construct, and will stick to the event sheet for at least a year, and I will learn JavaScript side by side till I understand the basics, creating plugins is something that I want to do in the future.

  • Are you thinking of making a game with the ability to talk with outside world in any way? (I.e. multiplayer)

    If so, you might want to learn about networking.

    Other than that, Construct is pretty great out of the box for what you are looking to do. I would certainly recommend it above something like Unity for a top-down pixel art game because of the ease of the learning curve.

    Thank you for the response!!

    I am not looking at multiplayer, there is a long way to go before I even think of going in that direction. I am just looking at some JavaScript tutorials, I mean I want to learn something that specifically complements game making in Construct, so I really need some suggestions on that. There are plenty of tuts on JavaScript, but I once I learn the basics, I want to have a clear direction. It would be great if someone can list out the key things that I need to focus on.

  • Anyone?

  • I am an absolute beginner and while I know how to use Constuct, I want to learn JavaScript so that I get more flexibility with my work. I just wanted to know where I should start from, how do I learn the stuff that helps me with creating games and plugins for Construct.

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karan316

Member since 24 Nov, 2013

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