garish's Recent Forum Activity

  • I've read a lot of threads on this issue but haven't been able to fix this issue. I am using 2 tiled backgrounds, one after the other, in an auto side scrolling game.

    I am using the following logic for it:

    <img src="https://dl.dropboxusercontent.com/u/16564767/Screenshot%202014-02-02%2013.41.51.png" border="0" />

    But, During the gameplay, a white blinking line appears between he 2 tiles (probably called a seam). Its not a pixelated game, but still as people suggested in other posts, I tried setting Pixel Rounding : On , Sampling: Point and Letterbox Integer Scale. But that didn't help, the seams are still there.

    Is there any working solution to this ?

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  • I want to create random objects in an infinite runner platformer. The objects are tiled backgrounds and I need to create 1 out of them randomly each time.

    Here's How I am doing it for 1 Object currently :

    <img src="https://dl.dropboxusercontent.com/u/16564767/Screenshot%202014-02-01%2022.05.35.png" border="0" />

    I tried using Object families, but couldn't get it to work. I created a family "Blocks" and put all my tiled Bg Objects that I wanted to choose randomly from,in it. Then I replaced the "Block" object with "Blocks" family object (in the pic that I showed above). But, that doesn't create any object at all, on the screen. As far as I read somewhere, It should randomly choose and create one object from the family.

    I've tried giving the same behaviors to the family as those of its objects (bullet, solid)

    Is there any other way to get it to work ? Am I missing something ?

  • Thanks a lot Guizmus and Paradox . The Object Family solution was nice, but the sprite animation thing was super easy, worked like a charm. I just had to add my variable to the animation name at all instances.

    I hope, there's nothing to worry about the performance of the game due to this.. ?

  • Hello all,

    I am making a platform game with multiple characters.

    The user chooses the character in the first layout and then that character is used as the player in the next layout (Gameplay).

    Now, I've way too many events for the character sprite in the gameplay and I'd have to repeat each of those for the other character sprites.

    Layout 1: Character Selection.

    Click on a sprite which represent the character and load the next layout. (I've a variable set here "Character" which sets its value to 1, 2 or 3 according to which character the user chooses)

    Layout 2: Gameplay

    Here, if I have a different sprite for every character (each one having its own set of animations) I will have like 30 repeated events.

    What I'd like to have is, in this gameplay layout, I set this condition:

    On start of layout,

    If character=1, use Sprite1 as the character sprite (not sure how to implement this)

    If character=2, use Sprite2 as the character sprite

    Is there a way to achieve this, without repeating 60 events ?

    After doing a search here, I found I could use Object Family as a solution. I tried it, but I am not getting it to work right.

    I put those 2 sprites in a family "Players" and set a new instance variable "name" to it. Then I assigned 1 and 2 as values to "name" for sprite 1 and sprite2 respectively, thinking I might be able to use that to refer the members.

    But Now what ?

    I mean, there's still no way I could choose b/w the 2 members of that family and add that in those 30 events/actions.

    Please help :)

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garish

Member since 23 Nov, 2013

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