goyo666's Recent Forum Activity

  • great concept dude! this has alot of potential!

  • this is awesome dude. I see huge potential in it!

    would you care to give us a bit of insight into how you're generating the levels and doing lighting? I know a lot of guys on here have been struggling with decent "fog of war" and procedurally generating maps just sounds fucking cool!

  • hahahaha

    Great minds think alike:

    scirra.com/forum/flappy-bird-parody-flappy-turd_topic86770.html

  • Mopub + Admob + CocoonJS is the only way I know of so far. there's a tutorial on it, but it's a bit outdated....

  • I couldn't resist "making the worlds sh*ttiest game even sh*tter"

    FLAPPY TURD

  • awesome!

  • haha dude this is so rad!

  • that's really cool dude! I see alot of potential in this!

  • does anybody else have trouble updating their games on Kongregate? i've uploaded a new version and cleared cache etc and despite their claims of a 15 minute turn around it doesn't seem to make any difference (yes I've clicked the publish button)

    anyway, here's a version of Dungeon Diver I've put up to sort of "test the waters" before looking towards the app store and google play, hopefully the new version will pop up soon which hasa few minor fixes, but the version up at the moment seems to doing ok.

    kongregate.com/games/SKIMASKSTUDIOS/dungeon-diver-kongregate-edition

  • Thanks sved, I've just uploaded a version with arrow key controls!

    if you clear your cache before loading (on chrome press f12 to enter console then right click on refresh and click empty cache and hard reload) it'll make sure you're playing the latest version :D

    Anyway, I'm still working on the "randomness" factor which determines platforms, enemies, item spawns and chest drops, I think I'll tear it out and re do it in the next update so I can have a bit more control over it.

    Essentially at the moment I have a pool of numbers that are randomly drawn as the player descends, these determine what platform/item/enemy is going to appear next, with lower numbers spawning "easy" platforms. as the player gets deeper i'm just enlarging the pool of numbers to include more elements. I think what I need to do is form "groups" that will let me tailor specific areas i.e. create an area that will have heaps of mushrooms and very few platforms to make a kind of "bouncing" zone, or an area that has lots of skeletons or something!

    that way I can just sort of randomly assign a "zone" which will then in turn randomly assign these selected elements inside it so it's still dynamic and not too repetitive, but at least retains some kind of structure!

    as always, thanks for playing :D

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  • 6/1/14

    update v0.4

    -added a mini-boss based on a D&D beholder, who can be killed by luring into spike traps.

    -added "turrets" (stationary faces in the walls that spit green acid stuff at regular intervals.)

    -adjusted several animations and text

    -removed "story" page (for now)

    -made spikes slightly more noticeable

    -changed scaling from letterbox integer, to normal letterbox.

    skimasktestsite.comxa.com/latestbuild/index.html

  • Wrangler

    that picture is so disturbing, I love it!

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goyo666

Member since 23 Nov, 2013

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