notnsane's Recent Forum Activity

  • Late reply, but here it is: currently and for the foreseeable future, C2 isn't good for Mobile. I'd recommend get on the gripes with Unity. I'm guessing you can't program, so you will need to buy the PlayMaker asset.

    Still... a bit of advice: Mobile is kinda dead. Unless you come with a truly original app, mobile isn't worth your time. Everything you read about the "money making scheme" is just a couple small cases (about 1 or 2% of all games) and they don't use C2.

    If you want to develop for Desktop, then C2 or GM:S are good to go.

  • Yeah, I saw it just when it was around 2.000.100 and it was weird they didn't do a contest or any kind of announcement. Working hard I hope!

    Congrats to Scirra =)

  • Personally, I wouldn't use Construct 2 for mobile. You need to use external software like Intel XDK for Android and things like that, and we have outdated documentation and it doesn't work right.

    Let me emphasize that there's no magic "click to export" button on Construct 2.

    For desktop, it's great! If you aim for desktop then yes, go for it. There are small caveats but there is no perfect platform out there.

  • I could get the emulator working correctly.

    But I generated an APK, loaded it into my tablet via dropbox, and it shows absolutely nothing. When the app just starts, if I tap quickly then it shows some graphical corruption.

    Edit: also tested on my old android 4.0 phone, same issue.

    I'll send you a PM with the app.

  • I'm getting the same issue as Rocam - If I try to import an HTML5 website, it gets correctly emulated, but if I use Cordova export option, then I get no preview on emulation, I get the "index.html" missing, but it's there!

    Where do we copy our files?

  • I was going to suggest a toggle for Effects, the same way we toggle sound or other stuff.

  • Bump.

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  • Well, I have an issue with the XBOX gamepad but it will probably happen with other keybinds.

    Due to that stupid browser protection, I have to press one of the buttons of the XBOX gamepad to recognize it. The problem is, I can't press any button. It has to be either A, B, X or Y. I was happy using "Start" to trigger an event but it doesn't work. This is how it works.

    1. Focus the browser window

    2. Press either A, B, X or Y

    3. Press Start.

    It's really stupid, but that's how it works. So I changed the Start button to A so now it triggers like this:

    1. Focus the browser window

    2. Press either A, B, X or Y to enable gamepad

    The problem is, that I have a selectable menu with variables and all, and I need to press A to actually enable all gameplay behaviors (the game and the menus are on the same Layout and I want it to keep it that way)

    So, when I press A, the game automatically starts, skipping the selectable menu completely!

    I can't find a good solution to this, so any help will be appreciated.

    Some solutions I thought that can't be done or I don't know how.

    1. Trigger X, B or Y button on the gamepad when I press Start

    2. Using trigger once or "on release" - it just doesn't work, everything happens too fast and the menu is skipped anyways

  • It would be completely awesome to have a text suite, like Photoshop's Blending Options.

    Mostly I need it to make borders, shadows, glow, that kind of stuff. I can create them with hacks but in a large project it becomes unmanageable, since there isn't an easy way to select stuff in C2's editor (remember that most fonts don't render well in C2, you can't even see what's written).

  • Ah, I see. Well, then current iteration is fine =)

  • K, some UX ideas:

    1. First thing should happen, user opens the app then gets asked to provide Construct 2 location - this should be forced and checked each time, since without this the app wouldn't work correctly. If the app can detect the location, better.

    2. Then... there might be conflicts with existing plugins. How would you check if the user has an old plugin version? This should be very important to ensure that the user always get the latest version.

    2.a. If the user has the plugin installed AND it's the latest version, disable Download button (or provide a link to the folder since .c2addons need you to drag and drop it into C2 - terrible idea but what we going to do about it...

    3. And I think that's it. Nothing else should be needed

    Here's a very, very, very quick mockup of the main UI (note this is mockup, not real UI. Don't mind the colors, also). I'm torn between a ComboBox or simple buttons to select either Behavior, Effect or Plugin, but will do for now.

    Words between [ ] should be replaced by an icon. ("Forum link" should have the "Forum link" text, though, same for "Homepage" (or Site link, call it whomever you want =P)

    I forgot to include a scroll bar for the plugin lists, that the black square is the live preview, and if you include the update checker, there should be a button to check for updates of the individual plugin IF the user has the plugin installed.

  • The jerking might be an issue related to Chrome browser. We're all waiting for a fix.

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notnsane

Member since 21 Nov, 2013

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