mardoch's Recent Forum Activity

  • Here's an example of what I want to do:

    <img src="http://www.mardoch.com/runner001.jpg" border="0" />

    Of course during this action the platform control must be desactivate.

    A solution anyone?

  • Hi there!

    I'm actually working on an small game like Canabalt. It's a very simple runner with a single touch to jump on different platforms. For now my player can run after the countdown and accelerate if he didn't meet any obstacle.

    When the player jump on a platform he can hang on, climb and continue to run. But I have some trouble to do this, I create a collision box that check if the player is on a platform border and then play the climb animation and after that run again.

    As you can see on the capx file there is a lot of bugs. I don't know if I'm using a proper method so if someone have another solution, it will be great!

    Thanks!

    Here is the file

  • Hi sman118, I have exactly the same problem.

    Did you fix the issue?

  • Seems to be a good tutorial but all the links are broken <img src="smileys/smiley19.gif" border="0" align="middle" />

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  • Hi,

    That's what I have done!

    I also create a new instance "FlyAction" to my object so I can get back to the platformer user input if the jump button is pressed again.

  • Hi,

    I finally fund something that works, I just set the platform max fall speed to 0 and let the gravity to default.

    I also use both platformer an 8 direction inputs on flying.

    The when the player stop flying I change back the max fall speed to default.

    That's all!

  • In fact, my character has the ability to fly. The idea is to use the second jump before flying.

    For now i try to add a customMovement action but it doesn't change anything

    Here is the file:dl.dropboxusercontent.com/u/3523971/TestFly.capx

  • Hi everyone,

    I just discovered this great software and just starting to code my plateformer game. At the moment I have my player that can perform a double jump (thanks to the platformer:double jump topic) then I would like my player to settle in the air at the end of my second jump . For that I change the gravity to 0 and I turn on the player's 8 directions behavior and disables the platform user input.

    The problem is that my player deviated up without stopping.

    I have not found a solution for it until now, so if someone has a solution for a newbie like me, that would be nice ! Thank you! <img src="smileys/smiley1.gif" border="0" align="middle" />

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mardoch

Member since 21 Nov, 2013

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