AllanR's Recent Forum Activity

  • my iPhone is a 5s, the iPad is a 5th generation iPad.

  • just tried it on my iPhone and iPad (5th generation) and got the same results.

    I would file a bug report with that sample file.

  • you have to unzip the whole project, look for a file called project.c3proj and open that in a text editor, and on the second line of the file you will see:

    "savedWithRelease": 16402,

    change the number to the version you want to open it with... in this case I changed it to

    "savedWithRelease": 16300,

    save the file, re-zip the whole thing (and change the extension to .c3p)

    NOTE!!!! this will only work if you have not started using new features not found in the version you are going back to... so make sure you keep lots of backups! and use at your own risk :) I have successfully done this many times with C2 - this is the first time I have tried this with C3, but it seemed to work fine.

  • yeah, I just figured that out too... I reverted your file back to version 163, so you can open it in that version (or 164)...

    https://www.rieperts.com/games/forum/Grace163.c3p

  • there are multiple ways to do that - each has its own advantages and drawbacks...

    the least amount of processing power is required by using different animations for the different colours/textures. The downside is you have to pre-make all the combinations you want to allow.

    you can also use an effect like Tint or Color - although too many effects causes issues on mobile devices.

    or you can use a program like Spriter that can create character maps...

  • Wait 0 seconds defers until the end of the current tick. So, waiting 0.01 seconds could cause trouble by having a tick or two happen before it gets back to finish those actions.

    like Magistross said, else is definitely the way to go.

    I would also put the planets in a Family so you can simplify the code down to one block:

    On Tap gesture on Planet_Trigger...

    you can give the Planet family an instance variable called PlanetNumber, and set CameraMode from that.

  • you can't run an exported project unless you upload it to a web server. You can run it in preview mode on your computer directly from C2, and you can configure C2 so other devices can run the preivew if they are on the same local network:

    https://www.construct.net/en/tutorials/preview-local-network-119

  • I just updated my sample, made it check if fresh water is around the tile found, and aborts if it gets more than 1/3 out from middle...

    (I purposely have some water too small)

    https://www.rieperts.com/games/forum/FindWater.capx

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  • that looks correct to me. I send a lot of data back and forth to a MySQL database. When I am sending multiple records I use rawurlencode in php and URLDecode in C2 on the AJAX.LastData, but that is to handle all the symbols that might be in the data.

    for simple messages, putting the LastData into a text field should work. so, either the text field isn't big enough to show the text, or the On Complete is not firing because of something with your server/php side of things.

  • yes, use echo in the PHP script.

    that will get sent back to C3 - use AJAX On Complete for the "tag" you used, and the result will be in AJAX.LastData

  • there isn't an option to change the origin point for user media, so you will have to calculate the position yourself...

    UserMedia - set position to (Sprite.X - UserMedia.Width/2, Sprite.Y - UserMedia.Height/2)

  • sounds like you are sharing an eventsheet, and it is starting things that don't apply to the menu. You might want to give the menu its own eventsheet.

    or your goto layout actions aren't calling names that exist, or your menu is a global layer that is covering everything below it... could be many different things.

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AllanR

Member since 21 Nov, 2013

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