Hello guys :)
I keep running in this same issue, and solving it with a global variable to emulate a switch like the following doesn't stop my thirst of a solution:
global variable = 0
if X add 1 to global variable
if global variable > 1 set global variable to 0
This works fine for a very isolated case. But as soon as you want to do multiple things with it, it stops being very elegant.
So what I want to do is this:
But in this case, both subevents fire - resulting in it stopping itself.
I guess the screenshot illustrates quiet good what I want to do and also why it does not work at the same time.
If it's helpful to let you know how I want to use the solution to this problem, let me know :*
I guess what I need is something to "break" / stop the event from continuing. But neither "Trigger Once while true" nor "signal", "wait for signal" is helping here.
I feel like I'm missing a pretty basic understanding of how events function in Construct to solve this problem myself here. I think in c# you would just do it with a "return"? Because than the following event would not get fired.
Any help on this would be a blasting amazing blast :****
Thank you so much and have a great week guys!
Chris