AllanR's Recent Forum Activity

  • I would file a bug report, following all the guide lines so they can check it out properly.

  • Probably the easiest way, based on your screen shot, would be to add another variable called StopTimer, and set its value to 0.

    then when the correct answer is given, set StopTimer to 1.

    then change the two "Every Tick" events to a System - Compare variable - StopTimer = 0

    that way the actions that update the timer variable will only run if StopTimer is 0.

  • There were a number of minor problems...

    your sprite font should be 16x16 (not 20x20)

    the animation speed for Cadenas was not 0, so it was playing the whole animation. You want it to stay at the frame you assign, so it should be 0.

    You want to unlock levels Less than or equal to Niveau

    In VerificationReponse, you want to check if every piece in the puzzle is set to the correct colour, so you need a for each Element loop, and if the number that are correct matches the total number of Element, then show Victoire and go back to the menu.

    https://www.rieperts.com/games/forum/CouleurFix.c3p

    oh, I added a TextInput box in the top right corner that shows what each piece is set to for debugging... so I would know what to set each piece to :)

    Edit: the family instance variable was being set correctly. It was how you were checking if the puzzle was complete that was the problem.

  • tried it again! this time was a lot easier because you start with more money. after a few days, everything was fully upgraded. Then all I had to do was quickly put down 8 turrets and the aliens never got close. That cost 400 per day, but since you make about 640 per day that wasn't a problem.

    I stopped playing after 40 days... had over $10,000.

    One possible bug I saw was when a turret took some damage - all of them started smoking.

    it would be awesome to have more upgrades available, and maybe a boss level every several days...

    Anyway, excellent job! :)

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  • all instances of a sprite share the same image data (that is why they all look the same with the last image loaded), so if you want to load different images for each instance you need to load each image into a separate animation frame, and then set the frame for each new instance.

  • very nice! :) I only made it to day 3... the graphics look great.

  • I just tried it with safari on my iPhone... it worked fine (except the button was hard to press because it was small, and there seemed to be a 3 or 4 second delay from the time the button went green and the sound started).

    it is an old iPhone 5S, running iOS 12.0.1

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  • the first sprite has no border, so it is harder for C3 to render it. All the others have a one pixel invisible border, so C3 can smoothly rotate it.

  • very nice! Centipede was my favorite game several decades ago. getting the movement right is tricky - looks like you are off to a great start.

  • you need to use many short line segments to draw a bezier curve. As you drag around objects, you need to constantly redraw the line.

    I read through an article about bezier curves several months ago and made a test capx to play around with. There aren't many comments in there explaining what is going on...

    the two most important parts are the function "DrawBezier" (which needs a start point, end point, and two control points), and DrawConnector (which just needs a start and end point, and assumes the control points line up with the start and end points).

    https://www.rieperts.com/games/forum/Bezier_Curves.capx

  • Congrats! that is awesome :)

    I remember having fun playing it a couple years ago - I didn't realise you you hadn't finished it.

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AllanR

Member since 21 Nov, 2013

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