AllanR's Recent Forum Activity

  • tick rate is determined by the hardware, so you can't adjust that.

    what you can do is remember where the last tick pasted and compare that to where the current tick will paste and if that creates too big of a gap then calculate how many extra paste steps you will need to fill the gap and space those out evenly. (and do that all in the same tick)

    if pasting to a canvas is too slow and processor intensive, it may be easier to create instances of the brush and then paste them all after each "stroke" is finished.

  • the problem is in event 6

    you are trying to pick the Personnage1 instance associated with Pointmove.Element, but when the condition is checked there are multiple Pointmove picked by default so it ends up filtering Personnage1 instances against the same Pointmove.

    you could add a "For Each Pointmove" subevent under event 6, and then the Pick Personnage1 by UID...

    - System is Play

    - - For Each Pointmove

    - - - Personnage1 Pick instance with UID Pointmove.Element : Personnage1 - Move To(Pointmove.X, Pointmove.Y)

  • if there is no interaction on the players part, maybe the phone is going into a lower power mode where it can't maintain the frame rate, as soon as you start interacting again it goes back to full power?

  • I would put all the data in an array, the tutorial step would be the index to the array. Then one set of actions can set the text, size and position, and you can completely change the array without having to change any code.

  • I would put the characters in a family and give the family instance variables to identify the team and type and any other options.

    you can also define image points for each character with the same names so you always know right where things go.

  • if you reference the instance variable in an event sheet, then it takes away your ability to change the type, since you may be trying to check in a way that wont work with another type. You will have to remove all references in the event sheet before you can change the type.

  • You do not have permission to view this post

  • hard to tell... in the AddCard function, all cards are set to PlayerNo = 1

    this may be preventing ArrangeDeck from being able to sort the cards for other players.

  • AJAX sends and receives data from a server, so for promo codes you would need a web site with a database like MySQL usually with PHP scripts to read and write to the database.

    if you have or need a web site then the is no extra charge, but there is the learning curve and you are responsible for security... There are tutorials and help available.

    the other options would likely be a lot easier at first, but I haven't tried them.

  • there might be a chance that the encryption adds symbols that cause trouble.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I would try urlencode first - it converts commas, &, ?, and all the other symbols to codes that cause trouble in URLs. then urldecode converts them back.

  • have you tried "urlencode" before sending the text? you will then need to urldecode in php on the other end.

AllanR's avatar

AllanR

Member since 21 Nov, 2013

Twitter
AllanR has 23 followers

Trophy Case

  • 11-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Popular Game One of your games has over 1,000 players
  • x2
    Coach One of your tutorials has over 1,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

20/44
How to earn trophies