AllanR's Recent Forum Activity

  • One way I have seen others use is to have two TileMap objects that are the same size, one on top of the other. Then background objects go in the one behind, and foreground objects (like your bearskin rug go in the tilemap on top.

    You can also use this method for making some objects solid, and others not (by making the one tilemap have the solid behavior but not the other).

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I played around with Rojohounds capx, and it seems to only work in Internet Explorer.

  • You are correct, just make a link to the index.html of the game - it should run fine.

    Once the game is running, then use ajax if you need to pass in any data from the web site, like username (if you have to log in to his site), or high score lists, character profiles or other data from a database that you need to save between sessions..,

    You can also use the Browser object to have the game navigate back to whatever page in his site he wants when the game is over.

  • Seems pretty strange to me too...

    Construct2 does not export php code, so it shouldn't care about paths. If you want to pass data back and forth from the game to php/mySQL then you should use the AJAX object to call a php script that will read or write data to a database.

  • Great job guys! I have only listened to about half of the episodes so far, but have thoroughly enjoyed them. It was awesome to hear Ashley talk about how it all started, and what to expect in the future.

    It is also fun checking out the various blogs and web sites - lots of useful info on what has been working, or not working so well.

    Thanks! Can't wait to hear more.

  • I second that motion! : ) OnMouseDown would be very helpful with making more realistic buttons. It would also be nice to be able to implement several other events as well: onmousemove, onmouseout, onmouseover, onmouseup, onwheel.

    At first I thought about submitting a bug report. Because when I first started playing with Colludium's tutorial, I tried to use Mouse plugin events (mouse button is down, on button released) as a work-around. But found that the mouse plugin events don't play nicely with the button plugin. If the mouse button is pressed down over a button, but then the mouse is moved off the button object, and then the mouse button is released, the on button released event does not fire. So, if you move the mouse back over the button object, then it was acting like the mouse button was still down (when it wasn't). But, just using mouse events within the button plugin fixed that issue - but meant I had to hack the button plugin to add the onmousedown trigger.

  • Looks fine on my Windows 7 PC as well. Very good job on the game!

  • You can start with the free version, use it all you want (within its limit of 100 events). As soon as you start to make money with it, you should get at least the personal license. After you make more than $5000 you should upgrade to the business license.

    You can upgrade your license by paying the difference in cost. And if you can wait, they usually have a sale every few months. (Although, I feel Construct2 would still be a bargain at two or three times the regular price!)

    You own the copyrights for everything you create.

    Good luck with game creating! The community here is very helpful and friendly.

  • I am getting results similar to eli0s in Canaray - updated to today's release. I have run the test many times, and about 75% of the time I get mostly 16 and 17 ms. I don't get exclusively whole numbers, more like what TiAm got.

    But the remaining 25% of the time I do get a result that looks very much like IE results - centered right on the 16.7 ms line.

    I have tried full screen, maximized, windowed... disabled my second screen, closed down all other processes, etc...

    I have a Core i7, 8 GB ram, with a very old ATI Radeon HD 2600 XT (and a two year old driver). Windows 7, running on a solid state hard drive.

  • Nice work! the reflections look great!

    One of my favorite games is Jet Pack Joy Ride, and I really like the way they use parallax scrolling through windows to make the scene feel almost 3D. In some cases they only use two layers - when you are looking into a room or warehouse. And in other cases they use 4 or 5 layers - when you are looking out into the woods. Usually, the difference between layers is quite subtle, but it is amazing how effective it can be!

  • I built a calendar / scheduling app for a customer. (They use it internally on a secure area of their web site so I can't give you a link)

    I have seen other people post about apps they have made - I am sure there are all kinds out there.

  • p0tayters, it has been months since I did that, and I don't remember very much detail right now - but I do remember that it took a lot of tinkering to get it working right. It doesn't take much to confuse it and get strange results.

    My example tried to average the gravity angle when there were overlapping zones. You may have an issue with how your zones overlap, or a problem with calculating the angle. Or you may have code changing the gravity accidentally when you don't expect it (my 13 year old son is very new to programming and he runs into problems like that all the time).

AllanR's avatar

AllanR

Member since 21 Nov, 2013

Twitter
AllanR has 23 followers

Trophy Case

  • 10-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Popular Game One of your games has over 1,000 players
  • x2
    Coach One of your tutorials has over 1,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

19/44
How to earn trophies