Raganork's Recent Forum Activity

  • jakobdam: Well, it was Box2D engine selected already. Sorry I cant share the game link as it still under development , but I did shared a screenshot with debug window. Hope it will help you (and others) the things which I couldn't.

  • IndieKiwi: Isn't objects are destroyed when layout is changed ?? For objects, I have limited the number of collision points to max 5-6. mostly 4.

    Well, its a noob question, but how can I change the physics engine ??

  • IndieKiwi: Not too much, but still significant lag. But on some devices, its too much. But you guessed it right, there are many physics objects in the scene, but i cant remove it. Is there any way round.

  • I have made a game which uses physics. There are many objects used in a layout and some big background images. I am aware of optimization tips and followed the document about optimization very closely. Total memory in use is about 17mb and Approx download size is 8mb. Still my game lags in mobile devices, even in iPad. is there something else missed.

    P.S.- I already compromised on the BG and cant go any further. Bg's are used of size 960x540.

    Please help. I am stuck.

  • Go to Project properties and set the 'Full Screen in Browser' property of 'Scale Inner'. But make sure your game is more screen center based.

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  • blackhornet: I don't know if this is a bug or need to take notice of. Anyways, here is what I found.

    If in the text field, where we fill characters to be converted, if a character get repeated, in generated sprite font, repeated character(s) are not counted, but the text file which is produced along with this (which have info about the sprite font), the character set still shows the text which we entered (having repeated characters), This character set text is required in Constuct2,

    I am making a game with localization options, and I have inserted all the words (characters) in the software to make one single sprite font, but I can't copy paste the character set from the info file. Since there are many characters, i cant make sure to have no repeated characters, and there are some characters which i can't read (like chinese).

    If I am missing something, please help me, otherwise please fix this.

  • But it still leaves black bar on the sides. I don't want the black bars. I want something which will 'stretch' my game to the browser size. More like Scale inner, but not cut some parts of the game. hope you got the point.

  • But it still leaves black bar on the sides. I don't want the black bars. I want something which will 'stretch' my game to the browser size. More like Scale inner, but not cut some parts of the game. hope you got the point.

  • Hi, For my last game, I used fullscreen mode to scale inner, and it worked by properly scaling the game to full screen. But in my current game, I have player moving from one corner to other corner (in a city). But I cant use Scale inner as it is cutting some part of the game in some resolutions. How can I solve this problem. I can't cut down my city.

    Anyone please help. Otherwise I am doomed.

  • I have made a custom loading bar for my project in a separate layout. Everything is working right, but the issue is, it itself appears very late, something after 70% of overall progress. I used tiled background and only a small sprite which stretch as loading bar.

    Where am I doing wrong ??

  • Can anyone help me with this 'Splash screen' stuff ?? I have understood everything except this one (in terms of integrating it).

  • matrixreal: Thanx for the tip. I will keep that in mind.

    About next point, my mistake, it is 'viewport' tag, and not 'viewpoint'..

    I was searching the web for my issue and i found this tag. I posted the link below. It will help you understand better than I can.

    developer.mozilla.org/en/docs/M ... t_meta_tag

    EDIT: well, looks like I can't post link. If you could just search 'html5 viewport tag' in google, you will get more info. Above link is the first link from the search.

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Raganork

Member since 20 Nov, 2013

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