chunchun's Recent Forum Activity

  • I use external editor to write code, how to automatically code.

  • great!

  • I want to know what C3 team is doing now, and what will be done soon!

  • I've written a

    function

    that helps you filter from the criteria in the event table to whatever you want to filter.

    	//alert('Hello world!');
    	 function getIns(a,runtime) {
     const ins =runtime.objects[a];
     for(const insins of ins.getPickedInstances())
     {
     return insins;
     }
     
     }
    
    	fun 
    

    You can get the

    name of the obj

    you want to get!

    	//alert('Hello world!');
    	const player =getIns("player",runtime);
    	You got it!
    

    Of course, this is just my way! If there is a better and faster way, please let me know! I want to share him, you can get started quickly!

  • “You can now use 'Reload from folder' in the Project Bar to update the Construct editor with a file that was edited on disk,”

    I tried to find the button, but I couldn't find out what was wrong. How do I use this feature!

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  • It's an interesting question and one I've not given much thought to, because nearly everything about running a small company like ours is basically about ruthlessly prioritising extremely limited resources between hundreds of possible things that we could be working on. However if we had unlimited resources, a few things I'd like to see would be:

    - making C3 a comprehensive animation tool as well, based around the timeline. This would involve scene graphs, full vector support everywhere images can be used, and more advanced animation features. Basically what Flash used to be for animation on the web.

    - full support for using C3 as a pure coding IDE in addition to event sheets (note this is taking nothing away from event sheets, which are still an essential part of the product). Basically the best of both worlds, excelling in both programming and non-programming.

    - full international support, with the full C3 manual and all tutorials translated in to lots of languages, and support teams all over the world able to provide good support in a wide range of languages and countries

    - widespread use of C3 in education internationally, with comprehensive curricula for teachers to use for a wide range of education systems around the world (including in a wide range of languages)

    - pretty much everything filed on the suggestions platform, including some basic 3D features, ability to make plugins/behaviors etc in events, and the long tail of everything else everyone wants.

    It's nice to dream, but we have very limited resources. I don't think many people appreciate how much everything we do is driven by opportunity cost - i.e. doing one thing means not doing everything else that could be done. So is the thing we're doing the most important thing that we could be doing? It's a really hard judgement and often impossible to tell. I know some people may feel impatient when asking for features that were asked for a long time ago but still haven't been done, but imagine 20 similar features with lots of people asking for those, each one taking 6 months (so there's ~10 years of work being asked for). If we pick two and spend an entire year doing them, 18 are still left behind, and that's 18 sets of users still impatiently asking for the same things. It's impossible to do everything.

    I'm looking forward to this

    - full support for using C3 as a pure coding IDE

  • Where are you from? I can get in touch with you. As far as I know, physical documents will not be added until the stable version is released. There is no physical document about.

  • 	const box =runtime.objects.box.getfristInstance();
    	const beha =box.behaviors.Physics;
    	box.angel=45;
    	box.opacity=0.5
    	beha.Physics.Friction =1.0;
    
    This is not necessarily the correct code, you need to go to the document to query parameters. This is the right way of thinking. You can refer to!
    
    
  • I want to see the interface layout of all of you! Then look for a reference value.

  • I think it's this, which was marked as the future plan three years ago.

    Original text: construct3.ideas.aha.io/ideas/C3-I-12

    Got 146 votes for support and dozens of comments in line with the idea of five mergers.

    There are still people waiting for its realization!!

    Scene Graph

    Implement a scene graph (like many other engines) that allows building objects using a hierarchy of other objects.

    "Rotation and scale of a group is applied to all child actors. Child actors always work in their own coordinate system, parent transformations are applied transparently." source: github.com/libgdx/libgdx/wiki/Scene2d

  • Thank you

  • There's currently no way to save or load a savegame directly from script. However when it's used in events, those events fire. In the "save" event, you can add extra data to be saved or loaded with the savegame in the saveData property of the event.

    I still don't understand. Can you give me a code example?

    For example, what should I do to store the variable a = 100 a additionally?

    Is that so. Runtime. saveDate (a)?

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chunchun

Member since 20 Jun, 2019

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