chunchun's Recent Forum Activity

  • Try this

    If you need to do it for multiple objects use a family

    My sub objects are all different objects. The solution I found was to change the Z of the parent object. All child objects are hidden. Ashley should consider how to manipulate the general properties of all child objects at the same time.

  • Can I only select sub-objects one by one, and then hide them one by one? In other words, my parent object is invisible, how can I make all its child objects follow its visible state changes.

  • it doesn't work like this ..

    I want to know the correct syntax format, similar to the document description. I'm not very good at using conlose.log to deduce syntax, before the document comes out.。。sorry

  • Very cool, chunchun! Thank you for sharing, your link invitation was my first visit to bilibili. I was worried I wouldn't be able to watch your video as I do not understand Chinese, but the format/presentation of your video along with a simple "right click" and "translate to english" on the page made it all completely readable.

    I'm glad to hear you visit my channel!I record some video logs of games that I am developing with construct3. Right! Today's translation function makes it all very convenient! Everyone uses Bilbili in China. This is the Chinese version of YouTube.

  • Use an instance variable(s) to keep track of the pinned object, and check it on start of layout.

    Thank u !! This is the only way I have found to solve this situation!

  • It does keep behaviour states, just not Pin I guess because you're relying on other objects that may not have persist, it would crash or something if the object wasn't there.

    HI,Both have persistent behavior. And the object and the dependent object overlap..In this way, it seems that only Pin has lost its effect.Thank you for your test!!!!!

  • Persist is to remember the state of an object and Pin is not really part of this

    When I go from one scene to another, what can I do to get back to where I was before I left? (including Pin and other behavior states)

  • When I go from Layout2 to Layout1, the pin of the object becomes invalid. Despite the use of persist。

    If an object uses persist, will the state of its behavior still be reset?

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  • Ashley

    I'd like to know what you think of the scene graph editor window. Is it possible?

  • > Rory You really want that Prefab goodness don't you? :P

    >

    > There will definitely be an editor tool to build hierarchies that can later be used at runtime.

    >

    > As for reusing a hierarchy... I think it could work like the Set Instance action of the Timeline plugin, where you can define a base timeline in the editor and then at runtime use it with different instances other that the one used in the editor.

    >

    > Something similar could work in this case.

    Very much! Thank you for the hard work. I've been working on a large scale project on C3 for a few years now and Aekiro's GameObject plugin has been a great temporary solution, but there's atleast a hundred things that would've been easier to make and neatened by eventsheets with more editor functionality.

    It would really be great if reusing hierarchies wouldn't require events at all, if you could drag a Scene Object into multiple layouts, update one, and have them all update, that would be really useful. Which is why I keep coming back to prefabs. It's especially useful for when example, you have a tree object that is made out of the trunk, the branches and leaves, each of which is a different set of objects that are reused on multiple layouts. Then you want to shift things around on one. Containers make it so those components are now useless in any other usage, because they are now fixed to that set of objects.

    Prefab is great! This is the trend of development!!!!!

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chunchun

Member since 20 Jun, 2019

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