kenn's Recent Forum Activity

  • Have found a few different times in my games when it would be nice to have individual world gravity's per item or family. I have found work-around's for every situation but some of them get complex quickly and this would be a great feature.

  • Great minimum viable reproduction of Portal, you could easily add mouse aim and fire functions and a few other tweaks to make it more playable pretty quickly I would think. Nice work.

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  • This article is getting to the core idea its just lacking the ability to start with a short rope that starts one length and then expands until it collides with an object and retracts back to its original length.

    scirra.com/forum/realistic-rope_topic47808.html

  • Anyone have any ideas :)

  • Hey LittleStain any updates - still hitting a wall on both of these issues - same button for fire and release and the rope. Any help is greatly appreciated.

  • Please see the simplified capx file. I have one object shooting away from the other object and then swinging once the user presses the second button. Right now there is only a straight line connecting the two, I am trying to figure out how to make that extending line a rope. The key is that it dynamically extends and contracts as the one object gets further or closer to the other one, kind of like a winch.

    neversettle.it/forums/swinging-object.capx

  • Thanks appreciate it, just have been playing with it and have not figured out how to make them spawn and connect into a longer line. The other key is that eventually (not shown in that file) the rope returns as well so they would need to destroy as they came back.

  • Not sure I exactly follow. The distance of the rope will always be different so how would I be able to pin a sprite and have it be the right size dynamically. I think we might be on slightly different pages, if you can take a look at the capx file it would probably help a ton. The file I provided a link to is stripped down to just this one movement.

  • Yes, but cannot get it to work within my concept. Were you able to open the capx file? The rope has to extend from a pivot point and stay attached to another flying object. The rope then would need to have a rope like behavior vs just a rotating straight line. Can't get the pin behavior to accomplish this yet.

  • Kenn here, I am passionate about leveraging technology to make the world a better place. I have found Construct 2 to be an incredible game platform thus far and am excited to dive in deeper.

    The thing I have appreciated most about Scirra and C2 is the standardization of well maintained documentation, very few companies choose to be this rigorous is maintaining consistent documentation. Well done.

    Work at NeverSettle.it and tweet at /kennkelly

  • Thanks for both ideas, greatly appreciate it. They were both close but not exactly what I was hoping for, however they did inspire me to find the solution. See the capx file for it working.

    neversettle.it/forums/swinging-object.capx

    With that I now have two questions - how to the button release and launch to be the same button.

    Second, how to make the "chain" sprite more of a rope instead of a straight line. Trying to figure out how to give the "chain" a physics like property where it would bend like a normal rope or chain connected to a flying object. I was thinking I could maybe spawn many small lines and link them together through hubs somehow so that it appears to be a bending rope/chain but not exactly sure. Any ideas?

  • Noted, new in here and didnt realize this was for construct classic.

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kenn

Member since 19 Nov, 2013

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