magentamajors's Recent Forum Activity

  • Hi

    I'm pretty new to this, but I also would like this feature in my game.

    I made a practice game where all you do is pick character stuff, it's a work in progress. I've gotten to the first two hair styles.

    dropbox.com/s/b5ucci68qtv2pp1/titlescreenpickhairmove.capx

    I ended up making several animations for each item frame 1 is red, frame 2 is blue, etc and putting "select" buttons next to it and having the button scroll through the frames.

    I think it's possible to set it up with the color choices as sprites, and then change the sprite effect hue to match the color.

    For ex, you have a grid with 8 blocks, each one is a color sprite. When the user clicks sprite1, let's call it blue, the action would be hair -> set hue -> blue.

    I'm going to try it that way, I'll let you know how it works out.

    Please also share if you find something easier, colorizing them one by one and having the player scroll through is tedious to say the least.

  • Ah, thank you, I edited the original message to include a dropbox link.

    Thank you for your quick response - This has very quickly become frustrating and I already "Rage quit" a few times, so your support is much appreciated.

    I fixed the problem - I ended up using

    Array at whatever > or = 1

    Subevent System -> pick all inventory slots

               Subevent System --> pick by evaluate inventory slot variable

                        System -> trigger once

    <img src="smileys/smiley4.gif" border="0" align="middle" />

    dropbox.com/s/1ptx6m1b4batzpy/arraypractice.capx

  • Hi

    I am introducing myself to gain rep so I can post a link.

    I want to buy Construct 2, but I'm hesitant because I'm not as familiar with the features as a programmer would be (total n00b), and I don't want to end up buying it and only being able to make a lot of levels of very, very simple games.

    If I can understand how to make an array work in the game, I think I can admit to myself that I will be spending a lot of time making complex games. I'm pretty confident that families will make game creation much less tedious.

  • Hi,

    I am practicing arrays. I understand the concept of a spreadsheet and cells. The problem I'm having is picking the inventory slot to populate on the inventory screen without assigning a specific slot to each item. I would like the computer to pick the first empty slot.   I tried to read the inventory capx tutorial, but they are more focused on how an array works than on how one would use an array in game.

    dropbox.com/s/1ptx6m1b4batzpy/arraypractice.capx

    The first action for the item was to compare the array and make sure the item inventory was > or = to 1 so that it would not populate a slot if there was 0 in the array.

    The second condition is where I'm having problems. The action for the condition (spawn item at inventory.x and inventory.y) is working.

    I tried to set the inventory slot to have a boolean value of filled/ not filled and then have the system action be pick slot by comparison, then toggling the boolean.   Item 2 ended up spawning over item one in the same inventory slot.

    I tried to set the instance variable on the inventory slot to a number, then use system-> pick by evaluate, but again, item 2 spawned over item 1.

    I tried making the boolean instance a condition instead of having the system check, but that ends up populating all of the empty slots and spawning a large number of items.

    I was able to get both items to display properly by setting the system pick to the slot IID, but I would like the system to pick the next empty slot, not the same slot each time.

    Any suggestions, or is there an example capx I can see the structure for populating slots on?

    Thank you

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  • Holy sh*t! Carrie! I can't reply via this website cuz my rep isn't high enough

    I face booked you instead

  • Hi scirra community,

    I made a game! It is called Beatrice Attacks, and I put it on Kongregate so that I could link to it here and y'all could see it.

    I'm not experienced enough to add urls to this post, and I can't find it on Kong without going to my user page first, so I will explain my problem.

    When I run to game in C2 and hit "play" and it pops up in my browser, it's way bigger than when I upload it to Kongregate, because I can scale it to fit the window and I make the browser window big. Even when I click on cinematic view, the game is roughly 1/2 to 2/3 times smaller than what I intended.

    Is there a setting on "Export" to make it export to a bigger size or should I be looking for a setting on Kong to resize it?

    Also, I made a video game! And it's on Kongregate! I'm very excited about this. I'm thinking I could make something...complete...if I buy the full version.

    Thanks!

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magentamajors

Member since 18 Nov, 2013

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