Hi,
I am practicing arrays. I understand the concept of a spreadsheet and cells. The problem I'm having is picking the inventory slot to populate on the inventory screen without assigning a specific slot to each item. I would like the computer to pick the first empty slot. I tried to read the inventory capx tutorial, but they are more focused on how an array works than on how one would use an array in game.
dropbox.com/s/1ptx6m1b4batzpy/arraypractice.capx
The first action for the item was to compare the array and make sure the item inventory was > or = to 1 so that it would not populate a slot if there was 0 in the array.
The second condition is where I'm having problems. The action for the condition (spawn item at inventory.x and inventory.y) is working.
I tried to set the inventory slot to have a boolean value of filled/ not filled and then have the system action be pick slot by comparison, then toggling the boolean. Item 2 ended up spawning over item one in the same inventory slot.
I tried to set the instance variable on the inventory slot to a number, then use system-> pick by evaluate, but again, item 2 spawned over item 1.
I tried making the boolean instance a condition instead of having the system check, but that ends up populating all of the empty slots and spawning a large number of items.
I was able to get both items to display properly by setting the system pick to the slot IID, but I would like the system to pick the next empty slot, not the same slot each time.
Any suggestions, or is there an example capx I can see the structure for populating slots on?
Thank you