bhain7's Recent Forum Activity

  • I'd give a big <3 to whomever could make a pin condition that can be set on the behavior sidebar so it doesn't have to be initialized in the event sheet.

    Ex:

    ->attach pin2 to object

    ->press "select" object on the sidebar

    ->select object it's pinned to

    When layout starts, object is pinned as if there was condition "on object created, pin to new object".

    I think it could save a lot of time, I do a lot of pinning and find it really tedious to create events

  • Hello Tripple. I'm working on a few projects solo that could be profit share, and overall i'm chatty and would love to meet someone to talk about dev with.

    I deal with both games and very practical applications, for mobile and web.

    You can contact me anytime on my alternate skype to get in touch ->ijustmadethisaccount2. I still need more reps for pm ability myself too

  • Thanks! It runs, but it's far far slower. You can populate maybe 1/4 to 1/8 as many objects depending on your device.

    I have a different post where I used the mobile phone orientation sensors to create gravity on some 3D objects.

    Web GL uses hardware acceleration so I think overall you can get some pretty good performance.

  • I recently was playing quite a bit with the Q3D Physics engine and created a fun click based game.

    I highly recommend running this on a PC with a strong graphics card as it basically generates unlimited objects.

    It can be a lot of fun if you do start to learn the controls and play around. (Arrowkeys, left right mouse, and spacebar)

    3dswing.com/cuboids.html

  • I did some work integrating construct 2 with the touch gyroscope sensors and made a small sample game where cubes appear to be trapped in your phone and affected by gravity.

    3dswing.com/mobiledemo

    Let me know what you guys think, I'm thinking this could be used to make some pretty interesting mobile game setups such as rolling a marble around as your character through levels.

  • I worked on a tutorial on how to setup a basic scene and import a model file.

    3dswing.com/tutorialsexamples.html

    The site has some other info, but not much atm. I also have a video of some of the sample files that I was able to find for Q3d.

    3dswing.com/samples.html

    Also a mobile demo.

    Looking forward to the new version to fix exporting. I'm happy to get any feedback, mistakes or requests for new tutorial videos.

  • Hello, I'm Ben!

    I'm learning C2 and I have a lot of experience in clickteam's software and 3D modeling

    Oh, and i'm from Chicago, IL USA

  • Ha this thread is awesome!

  • I personally used the android option.

    I can try crosswalk.

  • Bump,

    I'd like to know more about those settings too

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  • I'm having the same issue.

    I can put just a square on the canvas and animate it with sine movement and it will cause things to lag.

    Run the same game on a mobile web browser and it's very fast.

  • Hey. I'm looking to add some of the basic CSS effects that exist to sprites.

    On a web page you can shade a div/button with a drop shadow and neatly round the borders.

    Is there anyway to apply this to a sprite in C2?

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bhain7

Member since 14 Nov, 2013

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