Construct always had that stigma of "problematic deployment", because browser engine based stuff like NWjs required more (and better calibrated) resources than regular native win32 exes.
In the real world though it doesn't make much of a difference anymore. It may have 5 years ago, but today it's mostly isolated problems like some streaming/screen capture tools like OBS requiring special treatment and audio not being 100% super accurate.
The prime, recent example would be Remote Life (https://store.steampowered.com/app/1126420/REMOTE_LIFE/ for those who don't know), a massive full HD game. From a shmup zealot standpoint it has a couple of issues, but none of them are technical in nature. It runs very well even on mid-tier rigs, and the production value is, quite frankly, awesome.
Today, nothing is stopping you from releasing a full blown game made with construct on steam.