ALLMarkMade's Recent Forum Activity

  • First off, thank you for taking the time to respond back.

    And I agree, it should not break it and when I say break I mean it moves things around and some off screen but it functions correctly and the shake then works perfectly.

    I will try your method and see if I can tweak it from there.

    I really appreciate your time thank you.

  • Is there another way to make the screen shake without the scroll-to behavior? My game really does not move far from the view area so that's not working for me. I can't do unbound scrolling it breaks my game completely, and I've tried the camera lerp to the player, all that stuff.

    If anyone knows another way I would appreciate it.

    Thank you in advance for your help.

  • Here's the same, with gradual filling. metermask.reserve is an instance variable used to keep track of how much/long to fill up.

    > + System: metermask.Height > 0
    -> metermask: Set height to max(0,metermask.Height-0.05)
    
    + System: metermask.reserve > 0
    -> metermask: Set reserve to max(0,metermask.reserve-1)
    -> metermask: Set height to min(150,metermask.Height+1)
    
    + Touch: On any touch start
    -> metermask: Set reserve to metermask.reserve+25
    

    You can add stuff like setting the reserve to 0 if fuel gets maxed out, if that is your desired behavior. Alternatively, you can set the reserve to min(25,fuelmax-currentfuel), to take the smaller of either 25 or the difference between max fuel and current fuel to prevent overfilling.

    ==============================================

    I Just tested it this works perfectly!!! And it is smooth!!!

    Thank you so much...

  • Wow! Thank you so much, this was very unexpected of your time. I'm sure this will greatly help some others as well.

    I do appreciate it.

    Thank you again.

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  • Thank you for your help oosyrag. I see I made this wayyyyyy harder than it had to be, but the knowledge you shared made all the difference.

    I'll try not to overthink the process next time. (no promises) but I will try.

    Meter Height > 0 metermask.Height-0.05

    Player on collision with fuel * metermask.Height * min(metermask.Height+25,150)

    I'll probably play around with it a little more but this will work.

    Thank you...

  • Understood, thank you, I was just up working that method out as well.

    Thank you.

  • Thanks, I will give it a try. I was trying the tween and the mask for the smoothness like your gas tank running low in a car. But I guess I could have just made it like you would a health bar or something.

    Thanks again.

  • Thanks

  • Ok, thank you, I will give that a try...

  • I'm trying to use a mask with the tween effect to create a fuel meter. The object is that when the car moves the fuel starts to go down and when you pick up fuel (Represented by the every 5 secs code for now) fuel gets added back into the tank when the tank hits zero it triggers game over. Now, there will be different sizes to pick up so I added a clamp to prevent it from going past more than 150.

    The issue I'm having is it will work a few times then stop, and then start to go up and just keep going up.

    I'm not married to this method so if there is a better way I'm all for it.

    This is what I have:

    https://www.dropbox.com/s/0paud0vgoniekln/MeterTest2.c3p?dl=0

    Thank you in advance for your help.

  • For some reason my default version is r241, but when I purchased C3 it was on version r247. Every time I try to open up a file it tells me I'm using the wrong version.

    Is there a way to set it to the latest version so when I log on it's ready to go? I even check my account and it's saying I have r241 but no way to upgrade it...

    Thank you in advance for your time.

  • Do we provide you with the actual plugin or can we just give you the name we need and you create it?

    Thank you in advance for your time.

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ALLMarkMade

Member since 9 Nov, 2013

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