619_RM's Recent Forum Activity

  • You must have published to the Play Store to be able to review the app. Otherwise the app does not exist and so cannot be rated. There is more information in the manual entry.

    Not all Android devices have Google Play. There are different types of non-Google Android devices out there.

    Okay, just one doubt, if I put the App ID for the already published app (different dev), what will happens? technically it should work correct?

  • Ashley Support for this was already added in r219.

    I used the share plugins to "Request app rating", test with debug apk, but it does not seem to be worked and the second thing is the description read "Android with no Google Play Store App only" No Google Play store app? what does that mean?

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  • Looking forward to the Mesh Editor on the stable channel,

    Ashley

    I have a game on the production really sceptic to use Mesh Editor with the Beta channel, just wondering can we expect the Mesh Editor come to the stable channel soon? or it will be in late February?

  • AshleyMesh is very interested. And I wrote on the forum because I understand that this is not a bug. But I don't understand where it can be applied (in game or program), except pseudo-3D. Please, write one link to the project in which it is used.

    Check it out

    twitter.com/AshleyGullen/status/1334552182406983680

    The mesh editor just arrived we yet to discover more awesome uses of this mesh editor, The potential would be immense I would say.

  • So what behaviour am i moving it with?

    This is what I was referring to, but again, it all depends, custom behaviour will give you more controls.

  • The distance seems too short, try to play with different value, or you can make a text object and set the text value to "

    distance(Player.X,Player.Y,Enemy.X,Enemy.Y)
    

    " to check the real-time distance b/w two objects

    if you need to just move the enemy to further by pixels you don't need custom movement,

    + System: distance(Player.X,Player.Y,Enemy.X,Enemy.Y) ≤ 400

    -> Enemy: Move forward 1000 pixels

    Hope it helps.

  • It depends, LOS would give you more control n all.

    All the best for your project.

  • To calculate distance there is an exprestion for that,

    distance(Player.X,Player.Y,Enemy.X,Enemy.Y)
    

    Or alternatively, you can use Line of Sight behaviour.

  • This video might be helpfull

    youtube.com/watch

  • please help

  • Thanks , that was an amazing plugin, never knew it exists. I will definitely try to use it to my other project, here is my setup, not restricted to square or rectangle, the sprite has to attach & restrict itself to a tile. Please chek the attached c3p

  • I want to drag an object freely towards a particular shape, or along with sprite or tile. I did try it with drag and drop behaviour, but it's not intuitive.

    Please check this c3p

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619_RM

Member since 1 Jun, 2019

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