619_RM's Recent Forum Activity

  • This, "Save as project folder".

  • It's only available with a folder project saved in Chrome.

  • Right-click to the script folder and click "Reload all from folder", or Use F9 to reload all files in the Scripts folder.

  • Hi, AllanR.

    If it only records what we put on "RecordLength" here in this case 180 (For 3 sec) once 3 sec passed it will not record. In my setup when the user completes his task, I want to show the recoding automatically before the GAME COMPLETE popup. At the start of the layout, I started the recording to ON, and it automatically finished recording after 3 sec (as per the "redcordLenght Logic"). So the problem is when the user completes the task maybe after 20 sec, there would be no recording to show to the user once I unhide the REPLAY layer.

    It is more confusing than it seems I would say, maybe I not understand it fully yet.

  • Thanks, AllanR,

    I still struggling to make it work in my setup, Initially, it works but after some time the reply sprite completely vanished. If I make it 1000 (The RecordLength) it stays more time before it has gone. and out of sudden, the SLOMO completely stoped working. lol. I must be doing something wrong. Still trying to fig out. Will come back and share my exp.

    Good Night (Day).

  • here is a sample of ROJOhounds file that plays back at half the speed (although the new player sprite continues to record at the normal rate.

    if you change the slowfactor variable to 3, it would play back at 1/3 the normal rate. This doesn't use dt so it assumes game plays at a steady 60 frames a second...

    https://www.rieperts.com/games/forum/slowmo.c3p

    Thanks, AllanR, that was neat, Working exactly how I wanted.

    One problem with my setup, I need your suggestion.

    On my setup, I created a layer called "ReplayLayer" and invisible it on the start of the layout. when the player completed his task, I turned the "ReplayLayer" to visible and wait for 6 sec and then make it invisible (so the user will view the reply automatically) Why 6Sec? Because this much time it required the Replay to finish. That is how I throw the reply to the user, the 6 sec time bracket was perfect for that setup. But now with the slow-mo setup, the 6-sec bracket become 20+ secs, this is where I need your help? How to record only last 1 or 2 sec so that slow-mo will only last 8 to 10 sec. Or do you have any suggestions to improve my setup?

    Thank you, I'm looking forward to your responce.

  • Thanks, AllanR, for your response. Could you be more specific or can you provide an example or something? I'm not quite familiar with those dt and stuff.

  • I'm trying to implement slow-mo into my replay mode, the replay logic I took from the legend R0J0hound's logic which he posted 8 years ago (Which is so relevant and useful even today).

    My question is If I put a time scale of 0.5 everything becomes slower except the sprite which the replay mode logic is integrated. How do I make it slow-mo?

    Tagged:

  • I request Ashley to please delete the topic posted by a random idiot yesterday if possible ban him. He might be another spammer who got paid by a company who recently got acquired by a Chinese company. ✌

  • I don't want to see anything similar to C3. Scirra comes this way because of the amazing commitment of the creators and the loyal users base. Once a big company take over, the small company would eventually lose the decision making capability, the parent company will want to recover the money and eventually shift their focus to squeeze and generate more revenue.

    I love C3 not only because it's an amazing piece of software to make games, I like the environment, the community, ethics etc. I never see anywhere the founder of the software this big actively present on the community whenever he can. This tells a lot, This reflects how committed they are towards their software. I wish more people to discover this gem.

  • Had no idea about this. I should have checked the manual before posting it. Thanks.

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  • THE ISSUE WITH A COLOURED EMPTY LAYER.

    The slider object, button object appearing on top of the layer (No matter which layer they are on) if we put a blank colour layer on the very top.

    Please check this c3p to better understanding the issue.

    To reproduce the issue, preview the project (from layout 1) and hit the button you will see.

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619_RM

Member since 1 Jun, 2019

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