619_RM's Recent Forum Activity

  • My requirement is I want to add a Language Selector (On Startup/MainMenu). I have a simple game which doesn't have too many things to be translated.

    May be only this much of text

    "

    -New Game

    -Levels

    -Continue

    -Exit

    -Rate

    "

    I found an old post by mOOnpunk Here Who gave a solution but at the same time wants a better way to do this.

    Actually I could not able to make it work, Is there any template or Could you please guide me how can I make it? Any Simple way?

    Note: The amount of TEXT which is needed to be translated is quite less so that's why I don't want to make a separate .apk for each language which I want to translate.

    Thank you.

  • 3 months later... lmao

    _-_ HELP!

  • Add different invisible sprite/tile on each cave, add an event when the player collides with each of em Add two action

    Action 1. (To play the audio on the same layout) audio>play>selectthemusic and set the tag

    Action 2. (for stopping the previous music) audio>stop put the tag which you define before

    Hope it helps.

  • The functions exist in the Touch-plugin. Compare orientation.

    You specify the axis.

    Source: construct.net/en/forum/construct-3/general-discussion-7/accelerometer-andor-gyroscope-135253

    Check this also: construct.net/en/forum/construct-2/how-do-i-18/motion-control-values-ipad-42205

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • 619_RM

    I think the problem is in your condition to check for the player's health.

    Currently the check is PlayerLife = 0.

    This works fine for one collision at a time, because they are set to Subtract 100 from PlayerLife and the initial life is Set PlayerLife to 100, so after a single collision, the health value will sit right at 0 and the condition will be met. If more than one collision takes place in the same tick it will stop working because the player's health will go bellow 0 before it is checked again.

    So I think your problem will be solved if you check for PlayerLife <= 0 (less or equal). That way no matter how much bellow 0 the health goes, the condition will still be met.

    WOW! It works. ..Thank you so much.

  • I'm not really looking at the issue because it seems silly to do an on collision event with a background. You should use a sprite plugin for all enemies and there's no disadvantage to doing so, I don't understand the reasoning about stick type.

    I tot it only happened with Tiles background and Sprite but the thing is, the same issue can be produced on only with sprite.

  • The only weird thing about this is that you are using a Tiled Background as an enemy. The Tiled Background is for a background, it doesn't have a collision box that you can edit.

    Okay, I can understand, I should use sprite as an enemy, But on my particular setup, the enemy of my game is a STICK type and using tile for this is easier than to use a sprite.

    Cant we fix it? It is a genuine issue?

  • It may sound confusing but please bear with me.

    I have made two different enemies on my platformer game. One with "Tiles Background" and the other one with "Sprite". When the player collides with each of them, The player should die and it works as expected. No issue is here.

    But the issue occurs when the player collides both of them at the same time, After this when the player collides with other enemies The player not dying at all. Why?

    Please check this .c3p

    Note:

    *It is not happening every time, I thought it might be the issue with Collisions but no.

    *I somehow managed to replicate the issue with the attached c3p.

    *On the attached .c3p I have created a circumstance when you preview the game, the player collides with two different enemies at the same time afterwards when the player collides with other enemies The player will not die at all.

    *When you preview the game and move the player little bit, The said issue will not be produced.

    Update 1:

    I tot it only happened with Tiles background and Sprite but the thing is the same issue can be produced on only with sprite.

  • If you removed the event that loads the game from saved state, but it still does it - this makes no sense..

    I would try to create a blank layout, set it as first layout, build the apk and test. If it still loads in mid game, then there's something wrong with the phone or maybe some mix up with the apks, I don't know..

    Thanks dop2000 you were right, there is something wrong with my phone (Maybe due to Android 10? Its so weird), I tested the same apk with a different phone and voila it worked flawlessly.

  • I know "Android App Bundle" is still optional Google didn't make it mandatory yet. Lately, C3 stated supporting producing "Android App Bundle" natively. So my question is Do we need to upload both .aab (Android App Bundle) and .apk at the same time? Or the only .aab is enough.

  • So basically it loads a save from the previous version of apk, is this correct?

    You need to uninstall the previous version from the phone, before installing the new one.

    If it still does this even after clean install, then maybe there is some auto-backup software on your phone that keeps app data after uninstalling? Like TitaniumBackup or something similar.

    What I have done so far.

    Removed all the checkpoints and its respective events.

    Cleared the data/catch and uninstalled the previous apk and install the newly debugged version of the app.

    but Still, the game began from the same old location HOW?

    No, there is no backup kind of software I have installed.

    :(

  • If I preview form another browser (incognito) the game start from the beginning if I produce the apk then install Then only its start from the mid! Is not it weird?

619_RM's avatar

619_RM

Member since 1 Jun, 2019

Twitter
619_RM has 1 followers

Trophy Case

  • 5-Year Club
  • Forum Contributor Made 100 posts in the forums
  • RTFM Read the fabulous manual
  • Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

9/44
How to earn trophies