It may sound confusing but please bear with me.
I have made two different enemies on my platformer game. One with "Tiles Background" and the other one with "Sprite". When the player collides with each of them, The player should die and it works as expected. No issue is here.
But the issue occurs when the player collides both of them at the same time, After this when the player collides with other enemies The player not dying at all. Why?
Please check this .c3p
Note:
*It is not happening every time, I thought it might be the issue with Collisions but no.
*I somehow managed to replicate the issue with the attached c3p.
*On the attached .c3p I have created a circumstance when you preview the game, the player collides with two different enemies at the same time afterwards when the player collides with other enemies The player will not die at all.
*When you preview the game and move the player little bit, The said issue will not be produced.
Update 1:
I tot it only happened with Tiles background and Sprite but the thing is the same issue can be produced on only with sprite.