AvidlyWildGames's Recent Forum Activity

  • Yea, that's really unfortunate. Got a response from Ashley indicating as much today.

  • Thanks clrammer. Yea, it's been really inconsistent with when it works and when it doesn't work (e.g., it worked on all three Win8 machines we tested personally) so it's hard to troubleshoot when it only fails for someone else.

  • We've run into a few issues with Windows 8 not working consistently and haven't really been able to remedy the issue. Similarly Linux and Mac exports have not worked smoothly for us (plus there's the huge red flag of having all the assets/files unzippable and easily edited)

    The Steam publishing process has been fairly straightforward though since we haven't been able to do any Steamworks integration. Waiting to hear back from Ashley still.

  • Thanks for the support guys! We're super excited to be on Steam!

    (Fingers crossed that Ashley will add a Steamworks plugin in the near future as we're getting a lot of feedback about the lack of Steam achievements even though we have non-Steam achievements in the game)

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  • Ashley Any update on whether C2 will be working on a Steam plugin? We launched Our Darker Purpose on Steam today and there's been some disappointment with the lack of Steam achievements. :(

  • Great news! Super excited to see if Ashley can integrate this with C2 soon! As first time devs who were recently Greenlit, we are definitely way out of our comfort zone when it comes to working with the Steamworks API.

  • Just a heads up, Lucid, I'm getting a Javascript error just from starting up a file:

    I'm sending you the cap now via email. It's just the original platformer essentials animations except with the head shrunken down to something far less ridiculous.

    Candescence I think this can be fixed the same way Lucid addresses before:

    Please watch the video above to make sure you have all of the instructions, but I believe the problem is that in the object's properties the default is .scml, rather than .scon. The new plugin requires the .scon file to be specified there. This is just a temporary thing. I forgot to mention this to Ashley, but I'll let him know, as this is a C2 side thing.

  • Hey lucid, any update on when we might be able to resize projects within Spriter before importing to C2? Thanks!

  • Hey guys,

    We've been working on this for quite some time and wanted to share some of the amazing stuff we've been able to do with Construct 2 as first-time game devs. We started teaching ourselves C2 back in the spring, put together an awesome team of artists and animators, and got funded via Kickstarter in June. Last week our game was approved in Steam's Greenlight process!

    Greenlight Gameplay Trailer

    [TUBE]http://www.youtube.com/watch?v=u3R9GEnapZc[/TUBE]

    As you can see, Our Darker Purpose is a procedurally generated, top-down, action RPG, steeped in influences ranging from A Link to the Past to The Binding of Isaac to Don't Starve. You play as Cordy, an eight-year old orphan, fighting to survive against feral classmates and other dangerous creatures, as she ascends to the Administrators's offices atop the Edgewood Home for Lost Children.

    Now that we're Greenlit, we're looking for some help in integrating our game with a lot of the Steamworks API. This includes achievements/stats and possible other additions to be discussed. Please shoot us a PM if you are interested!

    -----

    Edit: We've finally launched on Steam! Check us out here:

    store.steampowered.com/app/262790

    Launch trailer:

    [TUBE]http://www.youtube.com/watch?v=aIZK2FjhgIM[/TUBE]

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AvidlyWildGames

Member since 7 Nov, 2013

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