I am experimenting with laying out a playfield programmatically instead of by hand. I wish to create a nested for loop that allows me to place blocks in a row with an attached scale and transform as they come into the playfield. Here is pseudocode
for x = 0 to 20
Create Instance Of Object and place
scale and rotate instance to larger than view port
for x = 1 to number of steps.
Scale = Scale - (scale/number of steps)
rotate instance 360 as it is coming in
next
play sound "Crash"
next
For the life of me I cant figure out how to nest loops.