fongka2's Recent Forum Activity

  • It just existed when I make new project.

    Maybe, You need update XDK tool.

    Missing API Emulation

    close

    App.overrideBackbutton

  • See this:

    XDK PORJECTS - your_xdk_project - CORDOVA 3.X HYBRID MOBILE APP SETTINGS - PLUGINS AND PERMISSIONS - Third Party Plugins - Add a Third Party Plugin - Get Plugin from the Web -

    Name: local-notification

    Plugin ID: de.appplant.cordova.plugin.local-notification

    Repo URL: https://github.com/katzer/cordova-plugin-local-notifications#c9633123fa315c69b4cb145aa3554d2b66932121

    I know....

    I know....

    but how can i show this up?

    [attachment=0:r73azr8i][/attachment:r73azr8i]

    i tried alot of time

    i still don't know how can i open this thing

    may you please....please take a YouTube or something...

    my project don't have any plugin setting

    HERE IS MY YOUTUBE:http://youtu.be/SoLprRqrl8s

    (Sorry...I'm making trouble for you..)

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  • I'm running into the same issue. Have you figured out how to change this?

    No...only way is com a new nodewebkit by urself

  • fongka2

    See this tutorial: https://software.intel.com/en-us/html5/ ... ordova-app

    thankyou so much..

    I have seen this before you give me the link

    ...but still can"t get it

    im going to crazy....

  • How can i add cordova-plugin-local-notifications-master on IntelXDK please

    I try about half day

    And idk how ...

    any good Samaritans can take a youtube vdo= (F6@C2 > Android(crosswalk)> open intelXDK > load C2 project > Build) plzzzzzzz

    there is no way let me install plugin

    [attachment=0:brn4q4zh][/attachment:brn4q4zh]

  • Cipriux

    Good suggestion, Facebook and Twitter integration will be great works.

    I'll look into positively but wait some time until more priority works end.

    Thanks very much for your using Phonegap Admob well.

    He is right..Facebook Plugin=many people expected(ME+1)

  • > Hello, I'm buyer of your Plugin. Please reply my email. Btw you do very nice work

    >

    who have you emailed? i haven't received any PM's from you on this site. Thank you for the compliment!

    fongka2

    Transparent textures are supported, however you must adjust the settings for it to work properly. There is an action for materials where you can control transparency/opacity options. I believe you must enable transparency while leaving the opacity at 100% for the alpha map to work properly. You can also set an alpha test value or a blend mode on the material. Transparency in 3D can sometimes turn out weird because of the way the rasterizer works. Let me know if you need more help!

    nonono...I know how to set object full Transparent

    but what i need is part of Transparent

    like windows=Transparent,door= not Transparent

    i made transparent part 3dsmax

    but seems not support your plugin

  • > QuaziGNRLnose

    >

    > Tried the "Simple Scene Demo" capx, export to Cocoonjs without minify option enabled and got error. Will you support CocoonJS in next update ?

    >

    Supporting CocoonJS is not planned, only web and desktop are supported. The performance of mobile platforms isn't quite good enough with three.js from what i tested/researched to bother putting the work in to support CocoonJS at the time. My policy is to rely on mobile web developers / phone developers to work out their end of WebGL support rather than have constant trouble and endless / impossible work supporting them. This may change in the future but right now its not planned.

    Try crosswalk,My crosswalk working good

  • I bought this a couple weeks ago. So far it seems interesting, but I have a question.

    Is there any way to texture an object using a texture generated at runtime (instead of just files that are pre-imported?). Specifically, is it possible to use a texture from CanvasSnapshot? Like, let's say I wanted to let the user draw an image, and then plop that texture on a cube. How would I do that? I've tried just putting CanvasSnapshot into the "Load an image file" event, and it doesn't give me the "File not loaded" error I usually get when I don't specify a correct filename, but my texture doesn't show up either

    It is so easy...Just like 2D

  • [attachment=0:22zapida][/attachment:22zapida]

    well...is it not support object's Transparent?

    What i see is transparent regions turn to black

  • > QuaziGNRLnose

    > and what about possibility to put object directly through editor? Will it be after new update?

    > thank you

    >

    yes the collision detection can only be done using the layout objects (which are editor placeable), which is what the update consists of.

    Will you add 3D collision detection?I don't think i need layout objects collision detection(I can make by myself)

  • Can't belive plugin now all free

    This is a great news

    so...Thankyou!

    [attachment=0:26ymfd9q][/attachment:26ymfd9q]

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fongka2

Member since 5 Nov, 2013

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