fongka2's Recent Forum Activity

  • Try to figure out what plugin all the projects that won't open are using in common. That might help you find the problem one, and you can ask the author about it.

    Finali found reason is my text plugin changed by myself and i forgot it

  • Closing, your project uses loads of third party plugins, and the problem is most likely a botched update by a third party plugin developer.

    So...C2 can't tell user which plugin action ID not found?

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  • [attachment=1:1x8ctea7][/attachment:1x8ctea7]

    The one you're trying are definitely from other drive, which no longer connected to your pc. Find out what is drive F.

    [attachment=0:1x8ctea7][/attachment:1x8ctea7]

    You said you've tried directly from directory, but failed, means your caproj might be missing something in it's folders.

    > who will use only standard plugins to make the game

    >

    I do.

    Only i cant open some project,not all project(But they are all in same folder)

    i tried move my project or C2 many many times

  • What message(s) do you get when you try to open?

    Have you tried reinstalling r173?

    Have you got a backup?

    Unfortunately I can't try it as it includes numerous non-standard plugins.

    see YouTube please

    who will use only standard plugins to make the game

  • try open directly from directory, because what I see is the caproj is referred to Temp folder in AppData. This can happen if your C2 crash previously, happened to me before. The c2 might stored the temp directory on its recent list instead of directly to your folder.

    Ofcoz i tried

    same!!~~

  • The video is not even viewable. fongka2

    Thankyou...fixed

  • Problem Description

    Project work on F173,but not work on R178(all plugin same)

    http://youtu.be/Y7SLJ9x5Jb8

    Attach a Capx

    https://www.dropbox.com/s/rje35mcu10kci ... .capx?dl=0

    Description of Capx

    A game

    Steps to Reproduce Bug

      too much

    Observed Result

    Can't open

    Expected Result

    Can open

    Operating System and Service Pack

    Win8.1 64BIT

    Construct 2 Version ID

    173>178

  • QR CODE PLUGIN BUILD FAIL INTELXDK

    Error: Plugin failed to install: barcodescanner (https://github.com/phonegap-build/Barco ... 3b4955dce2)

    (I donated again(American Express Credit Card XXXX-XXXXXX-X5473),plz check)

  • fongka2

    Ran this example in chrome.

    But "recognition.onstart" event is not fired

    Only "recognition.onend" event is fired

    I have no mike.

    Is this normal?

    Oh...

    let me try later

  • one more thing!!

    Will you add this plugin too?(Voice to text)

    <html>
    <head><meta charset="utf-8" /></head>
    <body>
    <script type="text/javascript">
    var infoBox; // 訊息 label
    var textBox; // 最終的辨識訊息 text input
    var tempBox; // 中間的辨識訊息 text input
    var startStopButton; // 「辨識/停止」按鈕
    var final_transcript = ''; // 最終的辨識訊息的變數
    var recognizing = false; // 是否辨識中
    
    function startButton(event) {
      infoBox = document.getElementById("infoBox"); // 取得訊息控制項 infoBox
      textBox = document.getElementById("textBox"); // 取得最終的辨識訊息控制項 textBox
      tempBox = document.getElementById("tempBox"); // 取得中間的辨識訊息控制項 tempBox
      startStopButton = document.getElementById("startStopButton"); // 取得「辨識/停止」這個按鈕控制項
      langCombo = document.getElementById("langCombo"); // 取得「辨識語言」這個選擇控制項
      if (recognizing) { // 如果正在辨識,則停止。
        recognition.stop();
      } else { // 否則就開始辨識
        textBox.value = ''; // 清除最終的辨識訊息
        tempBox.value = ''; // 清除中間的辨識訊息
        final_transcript = ''; // 最終的辨識訊息變數
        recognition.lang = langCombo.value; // 設定辨識語言
        recognition.start(); // 開始辨識
      }
    }
    
    if (!('webkitSpeechRecognition' in window)) {  // 如果找不到 window.webkitSpeechRecognition 這個屬性
      // 就是不支援語音辨識,要求使用者更新瀏覽器。 
      infoBox.innerText = "本瀏覽器不支援語音辨識,請更換瀏覽器!(Chrome 25 版以上才支援語音辨識)";
    } else {
      var recognition = new webkitSpeechRecognition(); // 建立語音辨識物件 webkitSpeechRecognition
      recognition.continuous = true; // 設定連續辨識模式
      recognition.interimResults = true; // 設定輸出中先結果。
    
      recognition.onstart = function() { // 開始辨識
        recognizing = true; // 設定為辨識中
        startStopButton.value = "按此停止"; // 辨識中...按鈕改為「按此停止」。  
        infoBox.innerText = "辨識中...";  // 顯示訊息為「辨識中」...
      };
    
      recognition.onend = function() { // 辨識完成
        recognizing = false; // 設定為「非辨識中」
        startStopButton.value = "開始辨識";  // 辨識完成...按鈕改為「開始辨識」。
        infoBox.innerText = ""; // 不顯示訊息
      };
    
      recognition.onresult = function(event) { // 辨識有任何結果時
        var interim_transcript = ''; 
        for (var i = event.resultIndex; i < event.results.length; ++i) {
          if (event.results[i].isFinal) { 
            final_transcript += event.results[i][0].transcript; 
          } else { 
            interim_transcript += event.results[i][0].transcript; 
          }
        }
        if (final_transcript.trim().length > 0) 
            textBox.value = final_transcript; 
        if (interim_transcript.trim().length > 0) 
            tempBox.value = interim_transcript; 
      };
    }
    </script>   
    <BR/>
    last:<input id="textBox" type="text" size="60" value=""/><BR/>
    mid:<input id="tempBox" type="text" size="60" value=""/><BR/>
    Lan:
    <select id="langCombo">
      <option value="en-US">en-US</option>
      <option value="cmn-Hant-TW">中文(台灣)</option>
    </select>
    <input id="startStopButton" type="button" value="Start" onclick="startButton(event)"/><BR/>
    <label id="infoBox"></label>
    </body>
    </html>[/code:3c3cdllo]
  • fongka2 Him posting a .CAPX would not help you if you can't follow his instructions and math examples already. Unlike most 2D components, 3D will not be so easy to copy-and-paste and it would be a real waste of his time making an FPS example when the plugin itself can be enhanced even more instead.

    Unfortunately I don't have the time right now, but if you take a look at the Wolfenstein example for Construct Classic you'll see that it's entirely possible to do basic 3D collision using 2D objects and then rendering a 3D view.

    Yeah.but there are so many thing seems is impossiblelfx@using plugin

    I don't believe you can make Tiny Tank by this version

  • fongka2

    I'm working on this plugin whenever i have free time to do so, but as the tiny tank demo proves a lot can already be done with it. You could very much make a quake style fps as things are now, although you'll have to program simple 3D collision detection yourself. Tiny Tank has 3D physics/collisions which were made using events so an fps should be very easy in comparison. Animation will likely come in the future, but again I update at the pace that i can. Read up on 3D collision detection, sphere-sphere collisions are incredibly easy to implement:

    http://studiofreya.com/3d-math-and-phys ... -response/

    The plugin is taking a long time because it implements more complicated collision primitives and uses a spatial hashing scheme to accelerate things, but for simple 3D collisions like you'd need for DOOM sphere-sphere aswell as constructs collision system should be very useful

    Also, obtaining mouse coordinates in the 3D space is based on your camera position, field of view and your window size, as well as the plane you wish to project onto, it's not something that the plugin can't do, its something you must use math specific to your requirements to solve.

    What i think is Answer the questions = useless

    You should upload a 100% really FPS/TInyTank demo .CAPX here

    Then i think no one will ask you question anymore

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fongka2

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