Hi,
This is my first attempt at making a cross-platform game using Construct 2. I've done a few native Android apps before, as well as a couple of HTML5+Phonegap based apps on Android and iOS with some decent success. The appeal of Construct 2 for me, was the ability to do more in a much shorter amount of time. I will say, it took some hackery to marry Construct2+Phonegap 3.2+Admob on both Android (eclipse) and iOS (xcode), but in the end I got it all working, and with perfect framerates on iOS. Android is still hit or miss depending on the hardware but I'm working on a solution. I experimented with Intel XDK, and CocoonJS, but I prefer to have more control over my releases and advertising options, so I opted to manually compile everything using an IDE. Doing it this way allows me full control of native functions outside of construct which I take full advantage of.
Game Title:
Super Monkey Bananas
Objective:
-Collect as many bananas as Baby Monkey demands
-Make sure you have enough bananas to feed Baby before time runs out
-Avoid being hit by tree logs
-Set a new record High Score, soon to be recorded online!
Bonuses:
-Collect bunches of bananas for triple (3x) the points
Controls:
-Use the on-screen coconut buttons
-Left arrow coconut goes left
-Right arrow coconut goes right
-Up arrow coconut makes monkey jump
Screenshots:
<img src="http://i.imgur.com/aTk7dlIl.png" border="0">
<img src="http://i.imgur.com/bapCMTll.png" border="0">
<img src="http://i.imgur.com/fOBAE1rl.png" border="0">
<img src="http://i.imgur.com/qCHNiafl.png" border="0">
Google Play Store link
Chrome Store link:
<pending>
iOS App Store link:
<pending approval>
Thanks for your interest, and kudos to the makers of Construct 2! I'll be using this program a lot in the coming months.