Ratmaster's Recent Forum Activity

  • Cipriux I'm really sorry to read that :-/

    That confirms what I feared... If Google Play had a control system like Steam (to publish games you must pay for a license and have a good enough game to get selected for greenlight) there wouldn't be that much crappy games :-/ and as you said big money makers invest in promotion and get more attention, but unfortunately the market conditions are that way and our all society is centered on ads... Even if you sell a good product (video game, website, cheese, handmade bags...) if it's not well known it's really difficult to sell it :-/

  • that's really impressive and I'm glad for you that you have such a success with your games

    Since you are here, can I ask you a few questions please ? I guess some of the answers are in your book and I intend to buy it, but I'd like to know your opinion about a few things before getting started ^^

    • How did you start in the video games industry ?
    • On your website, you say you use GameMaker Studio, is that out of habit or did you have compatibility issues with Construct 2 ?
    • Before approaching publishers, how many games should I present on my website ? Should I build a community first or can I introduce myself to them right away ?

    If you're busy you don't have to give me detailed answers, I'll still be glad to learn a little about all this ^^

    Thanks for your time and have a nice day

  • yes that's the boring part if the software doesn't keep it :-/

  • I'm really glad I could help you I had a similar problem in the past so I figured it could be the same for you ^^

    No need to correct you, it's indeed called "accents" in French

  • Thanks again Sonable

  • Yes, I'm talking about editing the file that contains the text data It's a good idea to make a copy first

    You could also use Notepad++ which is entirely free, I mostly use SublimeText out of habit ^^

  • When exporting your project, you get a "www" folder, and in it you will find the "index.html" file

    When you open it with a text editor such as SublimText, you will see the line "<meta charset="UTF-8" />" which is equivalent to what I wrote before (but you can still try to replace it, it might maybe help on some browser)

    It seems Construct2 already encoded the file in UTF-8, so it's more probable there is a problem with the encoding of the text file you read with ajax, so you should try saving it with another encoding

    In sublimText2, you use "File > Save with encoding" and you select your encoding (here UTF-8) It might mess up every accent in your document though, but it's the only way. (this software exists in a trial version you could use if needed)

    I'm not an expert but I'm pretty sure the problem comes either from the fact that the web page's encoding is wrong and can't display the characters correctly, either from the fact that you try to load text from a file with ANOTHER encoding and the characters are not converted properly ^^' To avoid this kind of problem, you should always use the same character encoding in every file

  • Hello Sonable and thanks a lot for your reply, your advises, and the link you shared, I'll take a look at it

    Honestly, it's exactly what I was worried about :-/ As you said, the market is so over saturated it seems really hard to get into the video games business, even when you have a lot of ideas, and especially all by yourself rather than in team :-/

    That's one of the reasons I wanted some advice on this, because I don't want to "waste" years of my life working on projects which wouldn't succeed because of external factors... ^^'

    Of course it's safer to get a full-time job, but you don't get much time to work on your games, so it's a tough choice :-/ I mean you're not worried about the money but you can't really work on your projects and if you don't really like your daily job it can be really depressing too

    Does everyone has the same opinion and would still recommend to find a full-time job, or does anyone have some other tips to share ?

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  • Hi,

    I think the problem comes from the bad character encoding in your web page (the html document). Try using this :

    <meta http-equiv="content-type" content="text/html; charset=UTF-8" />

    If needed, modify the html file with a text editor such as Notepad++ or SublimeText and select "UTF8 without BOM" to make it work.

    If this is not the solution, I really don't know how to help you ^^'

  • Hello everyone !

    I'm working on a small multiplayer game, and I want the players to choose who they play with.

    I already read Ashley 's tutorial series about multiplayer, and blackhornet 's tuto : https://www.scirra.com/tutorials/1003/tic-tac-toe-part-3-multiplayer-with-a-lobby but I don't really know how to set up the the server to do that... :-/

    These are the issues I'm struggling with :

    Number 1 : What should I use as lobby server ? Can I use a classic 1&1 webserver (like the one I use to test websites and other c2 games) or do I have to pay for an expensive game server even if the game is small and I just want the server to handle player groups ?

    Number 2 : How do I set up the server to do that ? I'm good with game logic but server management isn't my strong suit and I'm a little confused ^^'

    Number 3 : Should I use the signalling server hosted by Scirra or is it wiser to use my own not to depend on it ? How can I set up a signalling server for my games ?

    EDIT : I guess I just found an answer for n°3

    https://www.scirra.com/store/game-making-tools/multiplayer-signalling-server-161

    I would probably need some help to configure it if I buy one though ^^

    But first I still need to understand how to set up a lobby server ^^'

    Any help would be greatly appreciated, I'm new at this and it's pretty complicated for me :-/

    Thanks for your time and have a nice day

  • Hello everyone !

    I seriously consider making video games for a living, but to be honest I don't really know where to start... :-/

    I mean, I have a lot of ideas for simple mobile games and more ambitious projects, and I'm not really worried about "making" the games, but I don't know what I should do to make money out of it.

    I think I should start with simple mobile games to practice and gain self-confidence, but I don't know how to live on this...

    I tried to learn more about AdMob and such, but it's hard to know what you can expect from this, and apparently unless you have millions of players (or a lot actually clicking the ads) the incomes are pretty low... :-/

    Have any of you managed to live on his/her creations and would agree to advise me ?

    Furthermore what should I do to protect my games from plagiarism and such ?

    Thanks a lot for reading, have a nice day

  • Maybe he could be grey and slowly turn green when he absorbs energy ?

    And maybe you could make a "hard mode" where he can't absorb too much energy or he EXPLOOOODES ! XD

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Ratmaster

Member since 27 Oct, 2013

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