Event Sheet 1 Layout 1:
Mouse X=100 --> Add to jump 10 (jump is a global veriable)
Event Sheet 2 Layout 2: Here is the Caracter
And the jump belongs to caracter.
It does not work.
How to solve this?
Thank you very much!
1. There is no reason.
2. Yes,I meant to zoom (sorry for this).
I using this code:
Every tick-->camera set psition to lerp(Self.X, caracter.X, 1) lerp(Self.y, caracter.y, 1)
Camera behaviors:ScrollTo
Thank you!
And how do I make the enemies ignore the solid(Set solid collision filter)?
I'd like to make the solid code valid only for the character.
And the enemy crosses the wall.
(This is the second time I ask this question. Sorry for this.)
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I understand,I'm sorry I didn't understand!
Then you can do it to spawn a sphere within an area?
Thank you?
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That's how I want to do it:
Every 10 second-->object set position to random in area (this can be background or anything)
Yes, and how do I do this?
So I want to do this:
ObjectA on collision with objectB-->bullet should not be destroyed
ObjectA=Caracter
ObjectB=stronger weapon (the bullet is not destroyed when it comes in contact with the enemy)
Member since 1 May, 2019