I'd like to make the solid code valid only for the character.
And the enemy crosses the wall.
Thank you!
(This is the second time I ask this question. Sorry for this.)
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You can set a tag in Solid properties for the wall object, and use "Set solid collision filter" action to make enemies ignore solids with this tag.
And how do I make the enemies ignore the solid(Set solid collision filter)?
Change the mode to "Exclusive" on the Set collision filter action and specify the tags (of the enemies) that should be ignored.