I'd like to make the solid code valid only for the character.
And the enemy crosses the wall.
Thank you!
(This is the second time I ask this question. Sorry for this.)
You can set a tag in Solid properties for the wall object, and use "Set solid collision filter" action to make enemies ignore solids with this tag.
And how do I make the enemies ignore the solid(Set solid collision filter)?
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Change the mode to "Exclusive" on the Set collision filter action and specify the tags (of the enemies) that should be ignored.