fldr's Recent Forum Activity

  • are there known issues with construct2 and kindle fire? i did search but i didnt find anything.

    In a screenshot i got from fgl my game looks horribly broken, never saw something like this before, every sprite is crumbled in one corner and sprite font is showing the hole sprite sheet instead of the text it should display :/

  • my game didnt pass QA either

    1) Game does not work in Kindle Fire Device

    2) Game lags after all lives are depleted. (CMS Tester)

    3) Game does not pass by "FGL SDK Game Testing Framework" Window.

    plus, what i found myself, the add's cant be closed on mobile devices

  • did anyone of you got branding to work?

  • ah ok, thank you very much! i totally missed this, comes very helpfull for a problem that i had for some time now, i used a variable to check if a object is there, but never liked this workaround.

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  • sorry, but i dont get this, how do i set this up? i dont see something like count anywhere

  • thanks! i will try that!

  • dont you have a pause function at all or does it just not work for them ?

  • awesome, thanks!

  • thank you! yeah, tedious is the wright word

    Ashley, could you maybe change that in next version? so you get the wright tilemap in tilemap tab when clicked on the chosen tilemap in the objects tab ?

  • Hi,

    i dont know if this is a bug or just me not knowing how to use the program

    anyway, when im using two tilemaps in one layout, each on a different layer, how can i change the tilemap that i want to draw on in the editor?

    it seems to me i should click the tilemap that i want to work with in the objects tab and then change to the tilemap tab, but that doesnt work most of the times (but sometime it does, so im confused)

    i made an example capx with only two tilemaps in it and its still like descriped

    http://fldr.de/2tilemaps_problem.capx

    Edit: Ok, i now get it, i have to click on the real map object on the screen to get the wright tilemap in the tilemap tab;)

  • if the event sheets would be in a object, you could just use the events when the object is realy used or on screen. What i mean is, you still have to check every game loop if the object is there but only have to check on the events if object is realy there. Should increase performance a little bit. Or im completely wrong?

  • Hi Tom,

    thanks for youre hard work!

    Maybe after youre done with the critical bugs, could you maybe add the topic title to the "last post" row on the index sites ?

    that would be awesome!

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fldr

Member since 17 Oct, 2013

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